Difference between revisions of "Curse of the Crimson Throne"

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[[Curse of the Crimson Throne|The Curse of the Crimson Throne]] is an urban campaign in the capital of the Kingdom of Ahlissa. It is set in the [[Greyhawk_(Action)|World of Greyhawk]] but uses much of Golarion.
  
Set in the [[Greyhawk_(Action)|World of Greyhawk]] but using much of Golarion, Curse of the Crimson Throne is an urban campaign set in the capital of the Kingdom of Ahlissa.
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== Dramatis Personae ==
 
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* '''Neya''' the shapeshifting cat furry
* [[Organizations (Greyhawk Action)|Organizations]]
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* '''Jeanne''' the mysterious elf lost in time and space
* [[NPCs (Greyhawk Action)|NPCs]]
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* '''Antyzak''' the arcanist extraordinaire
 
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* '''Zelnik''' the judge
=== Progress of the War ===
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* '''Oz''' the gentleman-swordmaster
Or, whatb is the king doing? (1d12)
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# Fighting bandits
 
# Fighting rebels
 
# Skirmish with Adri Forest
 
# Skirmish with the Kingdom of Sunni
 
# Skirmish with Nyrond
 
# Skirmish with Nyrond
 
# Skirmish with Anduria
 
# Skirmish with Anduria
 
# Skirmish with the undead of Medegia
 
# Skirmish with the Iron League
 
# Serious fighting: Same target as last time, +2 on next roll
 
# Serious fighting: Same target as last time, +2 on next roll
 
# Siege: Same target as last time, +4 on next roll
 
# Siege: Same target as last time, +4 on next roll
 
# Defeat; last enemy fought wins and conquers some land
 
# Conquest; last enemy fought is defeated, some land is conquered
 
 
 
=== Dramatis Persona ===
 
 
* [[Neya (Greyhawk)|Neya]] the shapeshifting cat furry
 
* [[Neya (Greyhawk)|Neya]] the shapeshifting cat furry
 
* [[Jeanne (Greyhawk)|Jeanne]] the mysterious elf lost in time and space
 
* [[Jeanne (Greyhawk)|Jeanne]] the mysterious elf lost in time and space
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* [[Zelnik (Action)|Zelnik]] the judge
 
* [[Zelnik (Action)|Zelnik]] the judge
 
* [[Oz (Action)|Oz]] the gentleman-swordmaster
 
* [[Oz (Action)|Oz]] the gentleman-swordmaster
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-->
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== Progress of the War ==
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Or, what is the king doing? (1d12)
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{|class="wikitable"
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!Roll!!Result
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|-
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|align="right"|1||Fighting bandits
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|-
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|align="right"|2||Skirmish with Adri Forest
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|-
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|align="right"|3||Skirmish with Adri Forest
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|-
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|align="right"|4||Skirmish with the Kingdom of Sunni
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|-
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|align="right"|5||Skirmish with Nyrond
 +
|-
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|align="right"|6||Skirmish with Nyrond
 +
|-
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|align="right"|7||Skirmish with Anduria
 +
|-
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|align="right"|8||Skirmish with Anduria
 +
|-
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|align="right"|9||Skirmish with the undead of Medegia
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|-
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|align="right"|10||Skirmish with the Iron League
 +
|-
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|align="right"|11||Serious fighting: Same target as last time, +2 on next roll
 +
|-
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|align="right"|12||Serious fighting: Same target as last time, +2 on next roll
 +
|-
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|align="right"|13||Siege: Same target as last time, +4 on next roll
 +
|-
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|align="right"|14||Siege: Same target as last time, +4 on next roll
 +
|-
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|align="right"|15||Defeat; last enemy fought wins and conquers some land
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|-
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|align="right"|16||Conquest; last enemy fought is defeated, some land is conquered
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|-
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|}
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== See also ==
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* [[Organizations (Greyhawk Action)|Organizations]]
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* [[NPCs (Greyhawk Action)|NPCs]]
  
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<!-- Categories -->
 
[[Category:Campaigns]]
 
[[Category:Campaigns]]

Revision as of 13:13, 6 April 2012

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The Curse of the Crimson Throne is an urban campaign in the capital of the Kingdom of Ahlissa. It is set in the World of Greyhawk but uses much of Golarion.

Dramatis Personae

  • Neya the shapeshifting cat furry
  • Jeanne the mysterious elf lost in time and space
  • Antyzak the arcanist extraordinaire
  • Zelnik the judge
  • Oz the gentleman-swordmaster

Progress of the War

Or, what is the king doing? (1d12)

Roll Result
1 Fighting bandits
2 Skirmish with Adri Forest
3 Skirmish with Adri Forest
4 Skirmish with the Kingdom of Sunni
5 Skirmish with Nyrond
6 Skirmish with Nyrond
7 Skirmish with Anduria
8 Skirmish with Anduria
9 Skirmish with the undead of Medegia
10 Skirmish with the Iron League
11 Serious fighting: Same target as last time, +2 on next roll
12 Serious fighting: Same target as last time, +2 on next roll
13 Siege: Same target as last time, +4 on next roll
14 Siege: Same target as last time, +4 on next roll
15 Defeat; last enemy fought wins and conquers some land
16 Conquest; last enemy fought is defeated, some land is conquered

See also