Difference between revisions of "Curse of the Crimson Throne"
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m (→Progress of the War: d12) |
m (→Progress of the War: defeat possible) |
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# Skirmish with the undead of Medegia | # Skirmish with the undead of Medegia | ||
# Skirmish with the Iron League | # Skirmish with the Iron League | ||
− | # Serious fighting: Same target as last | + | # Serious fighting: Same target as last time, +2 on next roll |
− | # Serious fighting: Same target as last | + | # Serious fighting: Same target as last time, +2 on next roll |
− | # Siege: Same target as last | + | # Siege: Same target as last time, +4 on next roll |
− | # Siege: Same target as last | + | # Siege: Same target as last time, +4 on next roll |
− | # | + | # Defeat; last enemy fought wins and conquers some land |
# Conquest; last enemy fought is defeated, some land is conquered | # Conquest; last enemy fought is defeated, some land is conquered | ||
Revision as of 16:08, 12 March 2012
Greyhawk Action! |
Set in the World of Greyhawk but using much of Golarion, Curse of the Crimson Throne is an urban campaign set in the capital of the Kingdom of Ahlissa.
Progress of the War
Or, whatb is the king doing? (1d12)
- Fighting bandits
- Fighting rebels
- Skirmish with Adri Forest
- Skirmish with the Kingdom of Sunni
- Skirmish with Nyrond
- Skirmish with Nyrond
- Skirmish with Anduria
- Skirmish with Anduria
- Skirmish with the undead of Medegia
- Skirmish with the Iron League
- Serious fighting: Same target as last time, +2 on next roll
- Serious fighting: Same target as last time, +2 on next roll
- Siege: Same target as last time, +4 on next roll
- Siege: Same target as last time, +4 on next roll
- Defeat; last enemy fought wins and conquers some land
- Conquest; last enemy fought is defeated, some land is conquered