Fire Powers (FiD)

From Action
Jump to navigation Jump to search
Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Fire is an element of transformation, it can destroy but also forge.

Fire is the the element of energy and change; it fuels the processes of the world. Science sees fire as a process, not an element. Fire powers are often destructive, manifesting as searing goats of flame, raging elementals, or anger. But it has a peaceful side as well in the application of intelligence, crafts and industry.

Fire attacks are direct and deadly.

Fire creatures include fire elementals, fire-breathing dragons, and other monsters with fire powers. Learning who to summon may require study or be a a score in itself. It includes desert animals, which can also be affected by Animal powers.

Fire Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Pyro Perception
Detect fire creatures and fire powers.
Pyro Purge
Dismiss a Fire creature or end a Fire power ability.
Pyro Pact
Summon a Fire creature.
Pyro Passage
Portal to a plane of Fire.
Command Pyro Whisper
Command Fire creatures. You can't understand them.
Pyro Projection
Communicate with fire over long distance.
Pyro Potentate
Command Fire creatures, as if you were their superior.
Ember Enslavement
You can permanently bind fire creatures to service.
Consort Fire Fashion
Fire, smoke, or soot accessories.
Ember Embodiment
Assume the form of a fire creature.
Ember Enchantment
Shapechange a willing or helpless creatures into fire creatures.
Heat Hounds
Transform a number of willing or non-sentient creatures, give them a task.
Finesse Ember Express
Ride a fire creature or combustion vehicle.
Ember Assault
Fire as a fine and potent close-range attack. Give crew Ember Express.
Pyro Precision
Fine Fire manipulation for very precise heat or flame.
Ember Ensnarement
A maze of fire suppresses scale.
Hunt Pyro Pursuit
Track by following traces of heat.
Blaze Bullet
Fire attack at range, similar to a fine and potent rifle.
Smoke Sculptur
Control smoke and warm wide areas.
Fireball
Fire attack similar to a fine and potent grenade.
Prowl Smoke Shroud
Hide and breathe in smoke without discomfort.
Pyro Path
Move through fire, smoke, ash, and lava. Do rocket-assisted jumps.
Blaze Brigade
Bring allies along when you use Smoke Shroud and Pyro Path.
Rocket Ride
Crew can fly like rockets, fast but imprecise.
Skirmish Pyro Punch
Fire close-range attack, similar in effect to a melee weapon or pistol.
Pyro Power
Pyro Punch, except the weapon is fine and potent.
Blaze Barrier
Fire obstructions that prevent scale.
Ember Explosion
Fire attacks all enemies in the area.
Study Ember Examiner
Identify powers, objects, and creatures of Fire.
Ember Expertise
Learn the powers and abilities of Fire.
Ember Echo
Read the past events of something fire, ash, or igneous rock.
Ember Encyclopedia
Ember Expertise in a wide area, then Ember Echo for some fires.
Survey Pyre Perception
Sense heat, fire, Fire creatures, and Fire powers.
Pyre Peek
Choose fire that you know of; you can perceive as if you were at that spot.
Hearth Homing
Choose a location or creature. You Pyre Peek at the nearest fire.
Pyro Panopticon
Pyre Peek from all fires at once over a wide area.
Sway Ember Empathy
Understand fire creatures even if normally couldn't, and to sense their motivations.
Flame Fellowship
Crew can communicate with fire creatures. Make folk more energetic, fiery, and industrious.
Ember Entrancement
Plant suggestions in the mind of a Fire creature.
Inferno Induction
Permanently change the personality and motivations of a fire creature.
Tinker Furnace Forger
You can forge, solder, weld, and ignite things.
Furnace Flame
Shape fire and it retains the new shape.
Furnace Fusion
Transform by precise heat treatment.
Furnace Fabricator
Furnace Flame to mass produce objects or make something big.
Wreck Blaze Bonfire
Burn like a bonfire or put one out. Noisy.
Blaze Furnace
Burn like a furnace or put one out.
Blaze Ash
Blaze Furnace that silently reduces to a fine ash.
Blaze Firestorm
Create a firestorm or put one out.

Pyro Precision
Fine Fire manipulation for very precise heat or flame. Can cause precise destruction or create patterns or letters of fire.

Expanded Fire Powers

Attune

Harness the power of Attune to perceive and manipulate supernatural energies, allowing you to detect and interact with beings and phenomena from other planes of existence.

The consequences usually depends on what happens around you when you do it. Having helpers and bodyguards reduces the consequences, and sometimes a creature wants to be dismissed and the consequence might be that it loses control of itself, or that other creatures appear to intervene.

Pyro Perception Detect fire creatures and fire powers.

This is usually done to spot a disguised summoned creature. However, it can also help identify a creature's connection to powers, providing valuable insights into their nature. Limited effect suffices against a creature you can clearly see. You need greater effect against against a creature that is hidden (standard effect) or behind a wall (great effect).

Pyro Purge Dismiss a Fire creature or end a Fire power ability.

Dismissing a creature is hard and usually requires great effect. A creature that has been wounded or otherwise weakened only needs standard effect. A creature that wants to be dismissed requires only limited effect.

Dispelling is usually easier. The fire power can dispel any fire power, but also powers that affect flames and heat sources, as well as powers that affect Fire creatures.

Dispelling is often used as a setup action to help another character in a situation when the opposition is using powers. This improves the position of the supported action. It can be used as a defense against others' use of power, or it can be used to break the continuing effects of powers.

When used directly, the effect is usually limited unless the opponent is relying on powers for their safety. Against an opponent that uses power to keep themselves warm in the deep arctic you can have a better effect.

When dramatically appropriate that a power is hard to dispel, often because it is the crux of the situation, this will not negate the power but instead give you a clue to what you need to do to resolve the situation.

Pyro Pact Summon a Fire creature.

Summoning can bring you allies to fight or labor for you, giving you scale. They can also give advice and information related to their power. Summons can use simple effects of their power and maintain power effects you have created.

You can summon generic creatures without having to do a flashback. Such a creature is similar to a gang member in ability and are often summoned in groups to add scale. To summon a particular creature, similar to a cohort, you need its unique identity, often called true name in the mystical power traditions. For a technomancer this would be a type id number or block of data. Learning about the right creature to summon is a task in its own right, often requiring a flashback or downtime activity to use Command, Consort, Study, or Sway to gain information.

It might be worth the extra effort to summon a creature of higher tier, but this is also much more demanding, using the usual rules for tiers.

Fire creatures generally come in two types, elementals and creatures with powers.

An elemental is a simple creature totally dominated by its power. Most elementals have animal intelligence, and often take the shape of animals as well, tough animated chunks of matter and humanoid forms are also common.

Creatures with powers resemble normal creatures, having a biological body, metabolism, and functioning as ordinary living creatures but also have some exceptional abilities related to their power. A fire dragon is impossibly large, flies, and breathes fire. Not all creatures with powers are summonable or dismissible, many are native to this world and have no special vulnerability to Attune power effects.

Depending on your degree of effect the creature is willing to do different things. Limited effect allows you to ask questions of an intelligent creature or demand a short period of physical labor from a simple creature. The creature will not fight for you. If forced into a fight due to circumstances, it will resent it.

Standard effect allows you to ask for any service appropriate to the type of creature. A devil will do evil, a fire elemental will burn stuff, and so on. This includes dangerous tasks such as combat if the creature has such abilities, which most of them do.

Great effect allows actions outside the creature's comfort zone, but not things it directly opposes. A fire elemental will heat your bath or power your steam engine. Lengthy service also requires great effect, like summoning the creature to guard a treasure for as long as it can.

Typical consequences include:

  • A bargain of payment in things the creature prizes like incense or exotic fuels.
  • The creature strikes out at you once.
  • A tightwire struggle to keep the creature under control.
  • You need to concentrate to keep the creature under control.
  • The creature burns things around you.
  • Overly literal interpretations of your commands.
  • The creature deliberately does its tasks poorly.
  • Demanding not to be summoned again until some time or event has passed.
  • General sulkiness.

Offering a creature gifts or services appropriate to its nature can help. This is essentially a devil's bargain, accepting a price in advance. Desperate position usually comes from trading position for effect, but it might come from a difference in ethos. If you are a priest of light and summon a demon, or if the summon is three or more tiers above you the position will be desperate. Consequences include the creature demanding you allow in to inflict burn scars on you, become its agent in the world, that you come to its home plane to serve it there for a time (usually three scores), that you defeat the creature in a duel, or similar dramatic story events.

Pyro Passage Portal to a plane of Fire.

In many settings there is a plane of fire which Fire draws its power. There are things that are possible to do on this plane that is not allowed in the regular world. Most Fire effects are reduced one step in difficulty, from advanced to basic, master to advanced, and apex to master. This opens the possibility of new super-apex powers that have to be negotiated with the game master. Such effects rarely reach outside the plane where you perform them, but if they affect creatures on that plane, the effect may remain when you return to the mundane world.

A gate lasts for a while, enough for a quick score. If things take a lot of time it might require a separate use of the power to return home again. Gating can allow access to creatures too powerful to summon, so you instead ask for an audience. The creature may then use the gate to come to you, call you into its presence, or just communicate with you.

The first time you gate to a certain place the position is at least risky and becomes desperate if there is any kind of disturbance.

Command

Command and intimidate Fire creatures, projecting authority. Position and effect depend on the situation and your relationship with the listeners.

Pyro Whisper Command Fire creatures. You can't understand them.

This is useful for intimidating Fire creatures and commanding foreign or alien subordinates. Combined with Sway: Ember Empathy, it allows two-way communication.

Pyro Projection Communicate with fire over long distances.

You can communicate with Fire creatures over any distance as long as you know the target, and a line-of-sight even if you do not. You can communicate with the most powerful creature related to your power in a vehicle or installation as long as you can see the exterior. The communication is simple and direct, suitable for the Command skill.

You can use a fire as a communication device, communicating with anyone who is near a fire. If no fire is near your target, the power fails.

Pyro Potentate Command Fire creatures, as if you were their superior.

Targets will see you as hotter than them, a leader outranking them. This does not remove existing loyalties, which can lead to conflicts. Understanding the social order of your targets helps avoid conflicting with their established loyalties. Ordering city guards to ignore a disturbance is harder (needs more effect) than telling them to deal with it and move on, because their task is to protect the city.

Limited effect might result in a creature not doing what it might not have done anyway, like forgetting to report you or give you a ticket. Standard effect makes the creature do what it should, but in a way you decide, like a police officer escorting you to safety or doing you a quick favor. Great effect means targets will ignore their normal routine and go out of their way to please you, like neutral faction warriors fighting for you, or enemies ignoring or fleeing from you.

The position depends on the creatures' actual relationship to you—ordering a creature that sees itself as your superior is a desperate position. A controlled position comes from a creature that agrees you are superior, usually just making retrying harder. A risky position is typical against a creature that sees itself as your equal and not your enemy, possibly leading to heat, misunderstood orders, or small rebellions.

Ember Enslavement You can permanently bind fire creatures to service.

This won’t work unless you are already in a position of power. The effect is similar to Authority but permanent. Strong emotions can break your control, but otherwise, it lasts until dispelled.

Consort

Fire Fashion Fire, smoke, or soot accessories.

Ember Embodiment Assume the form of a fire creature.

Ember Enchantment Shapechange a willing or helpless creature into a fire creature.

Heat Hounds Transform a number of willing or non-sentient creatures and give them a task.

Finesse

Ember Express Ride a fire creature or combustion vehicle.

Ember Assault Fire as a fine and potent close-range attack. Give crew Ember Express.

Pyro Precision Fine Fire manipulation for very precise heat or flame.

Ember Ensnarement A maze of fire suppresses scale.

Hunt

Pyro Pursuit Track by following traces of heat.

Blaze Bullet Fire attack at range, similar to a fine and potent rifle.

Smoke Sculptur Control smoke and warm wide areas.

Fireball Fire attack similar to a fine and potent grenade.

Prowl

Smoke Shroud Hide and breathe in smoke without discomfort.

Pyro Path Move through fire, smoke, ash, and lava. Do rocket-assisted jumps.

Blaze Brigade Bring allies along when you use Smoke Shroud and Pyro Path.

Rocket Ride Crew can fly like rockets, fast but imprecise.

Skirmish

Pyro Punch Fire close-range attack, similar in effect to a melee weapon or pistol.

Pyro Power Pyro Punch, except the weapon is fine and potent.

Blaze Barrier Fire obstructions that prevent scale.

Ember Explosion Fire attacks all enemies in the area.

Study

Ember Examiner Identify powers, objects, and creatures of Fire.

Ember Expertise Learn the powers and abilities of Fire.

Ember Echo Read the past events of something fire, ash, or igneous rock.

Ember Encyclopedia Ember Expertise in a wide area, then Ember Echo for some fires.

Survey

Pyre Perception Sense heat, fire, Fire creatures, and Fire powers.

Pyre Peek Choose fire that you know of; you can perceive as if you were at that spot.

Hearth Homing Choose a location or creature. You Pyre Peek at the nearest fire.

Pyro Panopticon Pyre Peek from all fires at once over a wide area.

Sway

Ember Empathy Understand fire creatures even if normally couldn't, and to sense their motivations.

Flame Fellowship Crew can communicate with fire creatures. Make folk more energetic, fiery, and industrious.

Ember Entrancement Plant suggestions in the mind of a Fire creature.

Inferno Induction Permanently change the personality and motivations of a fire creature.

Tinker

Manipulate, shape, and create fire to suit your needs. Fire is a powerful transformative element, and can modify substance governed by other powers. When used with long-term projects, powers can often substitute for missing resources such as tools or raw materials, but that is all it does until you can start using Furnace Fabricator.

The position depends on how quiet your workplace is and how much time you have to work with. The effect determines the effectiveness of your construction, but also how long it will last. Devices that are more powerful are harder to contain, and thus wont last as long.

Furnace Forger You can forge, solder, weld, and ignite things.

This mainly substitutes for tools, up to a small workshop. You are also protected from any dangerous effects of working with heat. The ability to create and control fire allows crafts like smithing, casting, kiln firing, and baking, but at this level you still can't create the extreme temperatures needed for truly advanced crafts.

Furnace Flame Shape fire and it retains the new shape.

You can now do more than normal craft could do. You can create really hot fire and use it to craft other materials. You can shape fire and have it retain that shape for a while. This lets you create fire conduits, allowing you to set up patterns of fire similar to what you could do with ducts and chimneys. This can allow you to set up traps or devices that would normally require extensive equipment.

Most Pyroshaping will only be good for a single scene, but if your effect surpasses that required for the effect you want, you can stretch the effect until the end of the score.

Furnace Fusion Transform by precise heat treatment.

You can transform anything that can be worked by heat even if you don't know the power related to the resulting material. If you know other powers, you can create matter associated with those powers by applying fire to any other material that is not superbly heat resistant.

Furnace Fabricator Furnace Flame to mass produce objects or make something big.

This is Pyroshaping on a larger scale. Useful for equipping a large band or building something large like ships or buildings that normally require a work force and facilities. When doing long-term projects that involve building or crafting, you can use Ember Engineering to great effect, manufacturing hundreds of items with the same effort as one item even under what normally be poor conditions, but this has the usual stress cost.

Wreck

Destroy, dismantle, and obliterate objects made of stuff related to your power.

The effect required depends on the size and structural strength of your target. Standard effect is a car-sized hole in a brick or mortar wall. Construction significantly weaker than this only demands limited effect. A smaller hole stil need the same effect. Something larger and/or stronger requires great effect.

The position depends on the situation. A quiet workspace is controlled, the general hustle of adventure risky, dealing with a fight, massive crowds, or dangerous construction is desperate.

Blaze Bonfire Burn like a bonfire or put one out. Noisy.

Just as crude as it sounds. You can start and put out fires up to bonfires and strike with the force of a burning sledgehammer in combat. In combat, Wreck may be at an advantage or disadvantage compared to Hunt, Finesse and Skirmish, depending on the situation.

Blaze Furnace Burn like a furnace or put one out.

This bypasses the strength of materials, allowing you create or putting out a fire up to a blast furnace. You can also use this to smash like a fine, potent, white-hot sledgehammer.

Blaze Ash Blaze Furnace that silently reduces to a fine ash.

The difference from Blaze Furnace is that wrecking things is now silent. Leave less traces, what you wreck disappears. Get rid of evidence of fire and heat, leaving just holes.

Blaze Firestorm Create a firestorm or put one out.

Rather straightforward, this just scales things up to the level of burning a number of city blocks.