Fire Powers (FiD)

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Fire is an element of transformation, it can destroy but also forge.

Fire is the the element of energy and change; it fuels the processes of the world. Science sees fire as a process, not an element. Fire powers are often destructive, manifesting as searing goats of flame, raging elementals, or anger. But it has a peaceful side as well in the application of intelligence, crafts and industry.

Fire attacks are direct and deadly.

Fire creatures include fire elementals, fire-breathing dragons, and other monsters with fire powers. Learning who to summon may require study or be a a score in itself. It includes desert animals, which can also be affected by Animal powers.

Fire Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Pyro Perception
Detect fire creatures and fire powers.
Pyro Purge
Dismiss a Fire creature or end a Fire power ability.
Pyro Pact
Summon a Fire creature.
Pyro Passage
Portal to a plane of Fire.
Command Ember Edict
Command Fire creatures. You can't understand them.
Pyro Parley
Crew can communicate with fire creatures.
Pyro Potentate
Command Fire creatures, as if you were their superior.
Ember Enslavement
You can permanently bind fire creatures to service.
Consort Fire Fashion
Fire, smoke, or soot accessories.
Ember Embodiment
Assume the form of a fire creature.
Ember Enchantment
Shapechange a willing or helpless creatures into fire creatures.
Heat Hounds
Transform a number of willing or non-sentient creatures, give them a task.
Finesse Ember Express
Ride a fire creature or combustion vehicle.
Ember Assault
Fire as a fine and potent close-range attack. Give crew Ember Express.
Pyro Precision
Fine Fire manipulation for very precise heat or flame.
Ember Ensnarement
A maze of fire suppresses scale.
Hunt Pyro Pursuit
Track by following traces of heat.
Blaze Bullet
Fire attack at range, similar to a fine and potent rifle.
Smoke Sculptur
Control smoke and warm wide areas.
Fireball
Fire attack similar to a fine and potent grenade.
Prowl Smoke Shroud
Hide and breathe in smoke without discomfort.
Pyro Path
Move through fire, smoke, ash, and lava. Do rocket-assisted jumps.
Blaze Brigade
Bring allies along when you use Smoke Shroud and Pyro Path.
Rocket Ride
Crew can fly like rockets, fast but imprecise.
Skirmish Pyro Punch
Fire close-range attack, similar in effect to a melee weapon or pistol.
Pyro Power
Pyro Punch, except the weapon is fine and potent.
Blaze Barrier
Fire obstructions that prevent scale.
Ember Explosion
Fire attacks all enemies in the area.
Study Ember Examiner
Identify powers, objects, and creatures of Fire.
Ember Expertise
Learn the powers and abilities of Fire.
Ember Echo
Read the past events of something fire, ash, or igneous rock.
Ember Encyclopedia
Ember Expertise in a wide area, then Ember Echo for some fires.
Survey Pyre Perception
Sense heat, fire, Fire creatures, and Fire powers.
Pyre Peek
Choose fire that you know of; you can perceive as if you were at that spot.
Hearth Homing
Choose a location or creature. You Pyre Peek at the nearest fire.
Pyro Panopticon
Pyre Peek from all fires at once over a wide area.
Sway Ember Empathy
Understand fire creatures even if normally couldn't, and to sense their motivations.
Flame Fellowship
Crew can communicate with fire creatures. Make folk more energetic, fiery, and industrious.
Ember Entrancement
Plant suggestions in the mind of a Fire creature.
Inferno Induction
Permanently change the personality and motivations of a fire creature.
Tinker Furnace Forger
You can forge, solder, weld, and ignite things.
Furnace Flame
Shape fire and it retains the new shape.
Furnace Fusion
Transform by precise heat treatment.
Furnace Fabricator
Furnace Flame to mass produce objects or make something big.
Wreck Blaze Bonfire
Burn like a bonfire or put one out. Noisy.
Blaze Furnace
Burn like a furnace or put one out.
Blaze Ash
Blaze Furnace that silently reduces to a fine ash.
Blaze Firestorm
Create a firestorm or put one out.

Pyro Precision
Fine Fire manipulation for very precise heat or flame. Can cause precise destruction or create patterns or letters of fire.

Expanded Fire Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Tinker

Manipulate, shape, and create fire to suit your needs. Fire is a powerful transformative element, and can modify substance governed by other powers. When used with long-term projects, powers can often substitute for missing resources such as tools or raw materials, but that is all it does until you can start using Fabricate.

Kindling Control: You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing.

This mainly substitutes for tools, up to a small workshop. You are also protected from any dangerous effects of working with the elements of your power. The ability to create and control fire allows crafts like smithing, casting, kiln firing, and baking, but at this level you still can't create the extreme temperatures needed for truly advanced crafts.

Pyroshaping: You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can forge, solder, and weld.

You can now do more than normal craft could do. You can create really hot fire and use it to craft other materials. You can shape fire and have it retain that shape for a while. This lets you create fire conduits, allowing you to set up patterns of fire similar to what you could do with ducts and chimneys. This may allow you to set up traps or devices that would normally require extensive equipment.

The position depends on how quiet your workplace is and how much time you have to work with. The effect determines the effectiveness of your construction, but also how long it will last. Devices that are more powerful are harder to contain, and thus wont last as long. Most Pyroshaping will only be good for a single scene, but if your effect surpasses that required for the effect you want, you can stretch the effect until the end of the score.

Fire Fusion: You can transform an object by precise heat treatment. This works well on metals but can also create materials judged by other powers you know.

You can transform anything that can be worked by heat even if you don't know the power related to the result. If you know other powers, you can create matter associated with those powers by applying fire to any other material that is not superbly heat resistant.

Ember Engineering: This is similar to Pyroshaping but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.

This is Pyroshaping on a larger scale. Useful for equipping a large band or building something large out of nothing. When doing long-term projects that involve building or crafting, you can use Ember Engineering to great effect, even under what normally be poor conditions, but this has the usual stress cost.