Difference between revisions of "Fire Powers (FiD)"

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|valign="top"| '''Ember Embodiment'''  <br> Assume the form of a fire creature.
 
|valign="top"| '''Ember Embodiment'''  <br> Assume the form of a fire creature.
 
|valign="top"| '''Ember Enchantment''' <br> Shapechange a willing or helpless creatures into fire creatures.
 
|valign="top"| '''Ember Enchantment''' <br> Shapechange a willing or helpless creatures into fire creatures.
|valign="top"| '''Heat Hounds'''      <br> Transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Heat Hounds'''      <br> Transform a number of willing or non-sentient creatures, give them a task.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''  
 
|align="left" valign="top" | '''Finesse'''  
|valign="top"| '''Ember Express'''    <br> You can ride a fire creature or combustion-powered vehicle as if it is domesticated and you have the keys.  
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|valign="top"| '''Ember Express'''    <br> Ride a fire creature or combustion vehicle.  
|valign="top"| '''Ember Assault'''    <br> You can use fire as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
+
|valign="top"| '''Ember Assault'''    <br> Fire as a fine and potent close-range attack. Give crew Ember Express.
|valign="top"| '''Pyro Precision'''    <br> You can do fine manipulation of fire, allowing you to apply very precise heat or flame. Can cause precise destruction or create patterns or letters of fire.
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|valign="top"| '''Pyro Precision'''    <br> Fine Fire manipulation for very precise heat or flame.
|valign="top"| '''Ember Ensnarement''' <br> Create a maze of fire, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
+
|valign="top"| '''Ember Ensnarement''' <br> A maze of fire suppresses scale.  
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''  
 
|align="left" valign="top" | '''Hunt'''  
|valign="top"| '''Pyro Pursuit'''  <br> You can track by following traces of heat.  
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|valign="top"| '''Pyro Pursuit'''  <br> Track by following traces of heat.  
|valign="top"| '''Blaze Bullet'''  <br> You can use fire to attack at range, similar in effect to a fine and potent rifle.
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|valign="top"| '''Blaze Bullet'''  <br> Fire attack at range, similar to a fine and potent rifle.
|valign="top"| '''Smoke Sculptur''' <br> You can create and control smoke and heat up the air. You can cover a single room indoors or a city block outdoors.  
+
|valign="top"| '''Smoke Sculptur''' <br> Control smoke and warm wide areas.  
|valign="top"| '''Fireball'''      <br> You can use fire to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.  
+
|valign="top"| '''Fireball'''      <br> Fire attack similar to a fine and potent grenade.  
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''  
 
|align="left" valign="top" | '''Prowl'''  
|valign="top"| '''Smoke Shroud'''  <br> You can hide in smoke and ash without discomfort. You can breathe smoke without damage or hindrance.
+
|valign="top"| '''Smoke Shroud'''  <br> Hide and breathe in smoke without discomfort.
|valign="top"| '''Pyro Path'''    <br> You can move on and through areas of fire, smoke, ash, and lava without danger as long as you don't stop. You can do rocket-assisted jumps.
+
|valign="top"| '''Pyro Path'''    <br> Move through fire, smoke, ash, and lava. Do rocket-assisted jumps.
|valign="top"| '''Blaze Brigade''' <br> You can bring allies along when you use Smoke Shroud and Pyro Path.
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|valign="top"| '''Blaze Brigade''' <br> Bring allies along when you use Smoke Shroud and Pyro Path.
|valign="top"| '''Rocket Ride'''  <br> You can fly like a rocket. This is fast but imprecise. You can bring others along by touching them, this can be a chain of hands.
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|valign="top"| '''Rocket Ride'''  <br> Crew can fly like rockets, fast but imprecise.
 
|-
 
|-
 
|align="left" valign="top" | '''Skirmish'''  
 
|align="left" valign="top" | '''Skirmish'''  
|valign="top"| '''Pyro Punch'''      <br> You can use fire as a close-range attack, similar in effect to a melee weapon or pistol.  
+
|valign="top"| '''Pyro Punch'''      <br> Fire close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Pyro Power'''      <br> Same as Pyro Punch, except the weapon is fine and potent.
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|valign="top"| '''Pyro Power'''      <br> Pyro Punch, except the weapon is fine and potent.
|valign="top"| '''Blaze Barrier'''  <br> Your fires can create obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Blaze Barrier'''  <br> Fire obstructions that prevent scale.
|valign="top"| '''Ember Explosion''' <br> Your fire strikes out in all directions, attacking all enemies in a wide area.  
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|valign="top"| '''Ember Explosion''' <br> Fire attacks all enemies in the area.  
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''  
 
|align="left" valign="top" | '''Study'''  
|valign="top"| '''Infernal Insight'''       <br> You can identify objects and creatures of fire and see the use of the fire power.  
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|valign="top"| '''Ember Examiner'''     <br> Identify powers, objects, and creatures of Fire.  
|valign="top"| '''Ember Expertise'''         <br> You know the powers and abilities of something you analyze with Infernal Insight.
+
|valign="top"| '''Ember Expertise'''   <br> Learn the powers and abilities of Fire.
|valign="top"| '''Ember Echo'''             <br> You can read the past events of something hot, fire, ash, or igneous rock. This includes what happened nearby and how the thing was ignited or heated, but not its history beyond that.
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|valign="top"| '''Ember Echo'''         <br> Read the past events of something fire, ash, or igneous rock.
|valign="top"| '''Conflagration Cognition''' <br> You apply Ember Expertise and Ember Echo to everything in a wide area. This is easy to do where you are, more difficult at range.  
+
|valign="top"| '''Ember Encyclopedia''' <br> Ember Expertise in a wide area, then Ember Echo for some fires.  
 
|-
 
|-
 
|align="left" valign="top" | '''Survey'''  
 
|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Pyre Perception''' <br> You can sense fire and fire creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
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|valign="top"| '''Pyre Perception''' <br> Sense heat, fire, Fire creatures, and Fire powers.
|valign="top"| '''Pyre Peek'''      <br> Choose fire that you know of; you can perceive as if you were at that spot. You are blind when doing so.  
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|valign="top"| '''Pyre Peek'''      <br> Choose fire that you know of; you can perceive as if you were at that spot.  
|valign="top"| '''Hearth Homing'''  <br> Choose a location or creature. You Pyre Peek at the nearest fire, which is often close enough to perceive the target.
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|valign="top"| '''Hearth Homing'''  <br> Choose a location or creature. You Pyre Peek at the nearest fire.
|valign="top"| '''Pyro Panopticon''' <br> You Pyre Peek from all fires at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Pyro Panopticon''' <br> Pyre Peek from all fires at once over a wide area.
 
|-
 
|-
 
|align="left" valign="top" | '''Sway'''  
 
|align="left" valign="top" | '''Sway'''  
|valign="top"| '''Ember Empathy'''      <br> You can understand fire creatures even if normally couldn't, and to sense their motivations.  
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|valign="top"| '''Ember Empathy'''      <br> Understand fire creatures even if normally couldn't, and to sense their motivations.  
|valign="top"| '''Flame Fellowship'''  <br> You and allies can communicate with fire creatures. You can make folk more energetic, fiery, and industrious.
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|valign="top"| '''Flame Fellowship'''  <br> Crew can communicate with fire creatures. Make folk more energetic, fiery, and industrious.
|valign="top"| '''Ember Entrancement''' <br> You can plant suggestions in the mind of a fire creature, which will be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered.
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|valign="top"| '''Ember Entrancement''' <br> Plant suggestions in the mind of a fire creature.
|valign="top"| '''Inferno Induction'''  <br> You change the personality and motivations of fire creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.  
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|valign="top"| '''Inferno Induction'''  <br> Permanently change the personality and motivations of a fire creature.  
 
|-
 
|-
 
|align="left" valign="top" | '''Tinker'''  
 
|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Kindling Control''' <br> You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing.
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|valign="top"| '''Furnace Forger'''     <br> You can forge, solder, weld, and ignite things.
|valign="top"| '''Pyroshaping''' <br> You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can forge, solder, and weld.
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|valign="top"| '''Furnace Flame'''     <br> Shape fire and it retains the new shape.
|valign="top"| '''Fire Fusion''' <br> You can transform an object by precise heat treatment. This works well on metals but can also create materials judged by other powers you know.
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|valign="top"| '''Furnace Fusion'''     <br> You can transform an object by precise heat treatment. This works well on metals but can also create materials judged by other powers you know.
|valign="top"| '''Ember Engineering''' <br> This is similar to Fire Fusion but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Furnace Fabricator''' <br> This is similar to Fire Fusion but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
|-
 
|-
 
|align="left" valign="top" | '''Wreck'''  
 
|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Flame Flare'''     <br> You can burn like a small fire or put one out. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Blaze Bonfire'''   <br> Burn like a bonfire or put one out. Noisy.  
|valign="top"| '''Ignition Impact''' <br> Similar to Flame Flare, except more powerful; works like a cutting torch or bonfire. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Blaze Furnace'''   <br> Burn like a furnace or put one out.
|valign="top"| '''Ash Annihilation''' <br> Similar to Ignition Impact, but destroyed targets silently disappear or are reduced to a fine ash.
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|valign="top"| '''Blaze Ash'''       <br> Similar to Ignition Impact, silently reduces to a fine ash.
|valign="top"| '''Pyre Pandemonium''' <br> Similar to Ignition Impact, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.  
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|valign="top"| '''Blaze Firestorm''' <br> Create a firestorm or put one out.  
 
|}
 
|}
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 +
'''Pyro Precision'''    <br> Fine Fire manipulation for very precise heat or flame. Can cause precise destruction or create patterns or letters of fire.
  
 
== Expanded Fire Powers ==
 
== Expanded Fire Powers ==

Revision as of 19:58, 11 July 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Fire is an element of transformation, it can destroy but also forge.

Fire is the the element of energy and change; it fuels the processes of the world. Science sees fire as a process, not an element. Fire powers are often destructive, manifesting as searing goats of flame, raging elementals, or anger. But it has a peaceful side as well in the application of intelligence, crafts and industry.

Fire attacks are direct and deadly.

Fire creatures include fire elementals, fire-breathing dragons, and other monsters with fire powers. Learning who to summon may require study or be a a score in itself. It includes desert animals, which can also be affected by Animal powers.

Fire Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Pyro Perception
Detect fire creatures and fire powers.
Pyro Purge
Dismiss a Fire creature or end a Fire power ability.
Pyro Pact
Summon a Fire creature.
Pyro Passage
Portal to a plane of Fire.
Command Ember Edict
Command Fire creatures. You can't understand them.
Pyro Parley
Crew can communicate with fire creatures.
Pyro Potentate
Command Fire creatures, as if you were their superior.
Ember Enslavement
You can permanently bind fire creatures to service.
Consort Fire Fashion
Fire, smoke, or soot accessories.
Ember Embodiment
Assume the form of a fire creature.
Ember Enchantment
Shapechange a willing or helpless creatures into fire creatures.
Heat Hounds
Transform a number of willing or non-sentient creatures, give them a task.
Finesse Ember Express
Ride a fire creature or combustion vehicle.
Ember Assault
Fire as a fine and potent close-range attack. Give crew Ember Express.
Pyro Precision
Fine Fire manipulation for very precise heat or flame.
Ember Ensnarement
A maze of fire suppresses scale.
Hunt Pyro Pursuit
Track by following traces of heat.
Blaze Bullet
Fire attack at range, similar to a fine and potent rifle.
Smoke Sculptur
Control smoke and warm wide areas.
Fireball
Fire attack similar to a fine and potent grenade.
Prowl Smoke Shroud
Hide and breathe in smoke without discomfort.
Pyro Path
Move through fire, smoke, ash, and lava. Do rocket-assisted jumps.
Blaze Brigade
Bring allies along when you use Smoke Shroud and Pyro Path.
Rocket Ride
Crew can fly like rockets, fast but imprecise.
Skirmish Pyro Punch
Fire close-range attack, similar in effect to a melee weapon or pistol.
Pyro Power
Pyro Punch, except the weapon is fine and potent.
Blaze Barrier
Fire obstructions that prevent scale.
Ember Explosion
Fire attacks all enemies in the area.
Study Ember Examiner
Identify powers, objects, and creatures of Fire.
Ember Expertise
Learn the powers and abilities of Fire.
Ember Echo
Read the past events of something fire, ash, or igneous rock.
Ember Encyclopedia
Ember Expertise in a wide area, then Ember Echo for some fires.
Survey Pyre Perception
Sense heat, fire, Fire creatures, and Fire powers.
Pyre Peek
Choose fire that you know of; you can perceive as if you were at that spot.
Hearth Homing
Choose a location or creature. You Pyre Peek at the nearest fire.
Pyro Panopticon
Pyre Peek from all fires at once over a wide area.
Sway Ember Empathy
Understand fire creatures even if normally couldn't, and to sense their motivations.
Flame Fellowship
Crew can communicate with fire creatures. Make folk more energetic, fiery, and industrious.
Ember Entrancement
Plant suggestions in the mind of a fire creature.
Inferno Induction
Permanently change the personality and motivations of a fire creature.
Tinker Furnace Forger
You can forge, solder, weld, and ignite things.
Furnace Flame
Shape fire and it retains the new shape.
Furnace Fusion
You can transform an object by precise heat treatment. This works well on metals but can also create materials judged by other powers you know.
Furnace Fabricator
This is similar to Fire Fusion but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Blaze Bonfire
Burn like a bonfire or put one out. Noisy.
Blaze Furnace
Burn like a furnace or put one out.
Blaze Ash
Similar to Ignition Impact, silently reduces to a fine ash.
Blaze Firestorm
Create a firestorm or put one out.

Pyro Precision
Fine Fire manipulation for very precise heat or flame. Can cause precise destruction or create patterns or letters of fire.

Expanded Fire Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Tinker

Manipulate, shape, and create fire to suit your needs. Fire is a powerful transformative element, and can modify substance governed by other powers. When used with long-term projects, powers can often substitute for missing resources such as tools or raw materials, but that is all it does until you can start using Fabricate.

Kindling Control: You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing.

This mainly substitutes for tools, up to a small workshop. You are also protected from any dangerous effects of working with the elements of your power. The ability to create and control fire allows crafts like smithing, casting, kiln firing, and baking, but at this level you still can't create the extreme temperatures needed for truly advanced crafts.

Pyroshaping: You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can forge, solder, and weld.

You can now do more than normal craft could do. You can create really hot fire and use it to craft other materials. You can shape fire and have it retain that shape for a while. This lets you create fire conduits, allowing you to set up patterns of fire similar to what you could do with ducts and chimneys. This may allow you to set up traps or devices that would normally require extensive equipment.

The position depends on how quiet your workplace is and how much time you have to work with. The effect determines the effectiveness of your construction, but also how long it will last. Devices that are more powerful are harder to contain, and thus wont last as long. Most Pyroshaping will only be good for a single scene, but if your effect surpasses that required for the effect you want, you can stretch the effect until the end of the score.

Fire Fusion: You can transform an object by precise heat treatment. This works well on metals but can also create materials judged by other powers you know.

You can transform anything that can be worked by heat even if you don't know the power related to the result. If you know other powers, you can create matter associated with those powers by applying fire to any other material that is not superbly heat resistant.

Ember Engineering: This is similar to Pyroshaping but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.

This is Pyroshaping on a larger scale. Useful for equipping a large band or building something large out of nothing. When doing long-term projects that involve building or crafting, you can use Ember Engineering to great effect, even under what normally be poor conditions, but this has the usual stress cost.