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Darkness
Darkness is a strange and horrible power to humans. Darkness hides, fighters and makes locations uncertain. It makes brave warriors hesitate and ordinary folks hide in their hovels. Beware the power of darkness! Backlash with Darkness makes you overly attuned to darkness, and consequently, you become sensitive to light. You get one point of impairment in any light.
Many Darkness effects have their difficulty determined by the ambient light, as you can see on this table. Darkness EffectsCloak of NightYou can cover yourself in darkness and night. Even in all but blinding light or sunlight, you can use your Sorcery as Dodge, even if you don't know Blast. You can also sneak in shadows and darkness using your Sorcery skill. The night hides her children even from magical detection. As long as you are in shadow or darkness, any attempt to detect you using supernatural means suffer a penalty equal to your Magic attribute. You can give somebody else the benefit of the Cloak of Night for a Magic point. They will use your Sorcery for their Dodge, but they cannot parry actively; you must do that for them. Doing so costs only a single shot, however. Dark MoodYou can make your target think dark thoughts and inspire negative emotions like fear, inadequacy, resentment and despair. Use either the target's Willpower or the usual Darkness Difficulties; the effect can be reduced or negated if the target moves into the light. It lasts for a scene. Your Outcome is added to any attempt to make the target feel bad. It aids Intimidation and Deceit, as well as supernatural powers of fear and loathing. The Outcome is added to the difficulty of any attempt to cheer up, inspire, lead or otherwise make your target feel better. If your Outcome matches the target's Willpower, he may do stupid and destructive things on his own. Dark StepIn the dark, your position becomes very uncertain. If you are in darkness or deep shadow, you can use this power to teleport to another patch of darkness at the cost of a Magic point. The difficulty is the Darkness difficulty for the brightest illumination along the path; use normal range and cover modifications. DarksightYou can smell, taste and hear the darkness. It shelters and protects you, and you are not affected by the supposed terror of the dark. You are never impaired in any way because of darkness. In a radius around yourself equal to your Sorcery, you can sense things even around corners or behind cover, by touching them with dark tendrils. For a Magic point, you can give a number of target's equal to your Magic attribute in number basic night vision. They will not be immune to the terror of darkness, and can still be fooled by shadows or impaired by magical night, but they can act at night with no penalties. Master DarknessAllows you to dim or dispel the effects of light. You can create shadows, make them take unusual shapes, and move them as desired. Use Darkness difficulties. The outcome becomes the diameter of the effect in meters and the duration in minutes. You can restrict the effect to a smaller area if desired. Creatures inside darkness have two points of impairment and suffer a further -2 penalty on all ranged actions, and all ranged actions into a dark area suffer a -2 penalty. This assumes you know what you are aiming at in the first place. This is similar to the Creature power Darkness. Many schticks will negate these penalties. If you content yourself with creating twilight, you get -5 difficulty. Twilight causes no impairments, but aids your magic immensely. Shadow PlayYou can cause darkness to shift and move in suggestive forms, playing upon ancestral fears of the dark. Victims will swear they heard the shadows making sunds and that they smelled bad as well. You must have some darkness to work with and can't affect creatures able to see in darkness; it holds no terror to them. Under these restrictions, you can make Deceit and Intimidation stunts using your Sorcery action value. Because of the suggestibility of crowds, you don't suffer multi target penalties for crowds of unnamed characters. Will o' LightsYou can create a glowing nimbus or phantom light that is so weak as to be visible only in darkness. This light can move, fade, and return to full strength, and if often very deceptive at night, creating a false hope in your victim or leading them astray.
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