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Al-Qadim Fantasy Races


Introduction

Fantasy races, as designed for the Al-Qadim campaign.

Ins are the humanoid races. Insaan are humans in particular, or the human-folk. But almost all the other races are derived from human stock, magically enriched by the world of Toril. Thus, humans are the basis from which all other races spring, and the root to which all other races are compared.

Attributes

Each of the races described her has a set of typical attributes. These give a model and standard of comparison for characters, so you know if you play a strong or weak ogre, for example. The Chi attribute of the unenlightened are often much lower than the norm, and this applies especially to Fortune.

Racial Schticks

These schticks represent the unusual abilities of the various fantasy races. In the game, they function and are purchased as animal schticks, though many of them are constantly in effect, with no shot or Fu cost.

Not all members of a given race will have these abilities, and thus differ less from the norm. In fact, in well-integrated Zakhara, many people forego their racial abilities in order to assimilate better into the racial melting-pot.

Abilities are often associated with physical alterations in the particular race. Those of a race who has not purchased the schtick still have the altered physique, but has not learnt to use it fully.


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