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Item Schtick Rules


Item Schticks is a category of schticks that covers your basic. In T3, the difference between different technological levels and different types of gear is not as great as it is in real life; a bow and arrow is not so much worse than a modern-day firearm. Most real-world items up to the 1950s is mundane enough not to merit item schticks, and even today, few items of equipment are significant enough to merit paying experience points for. But, as outlined in the Gadget rules, technology and weird science is central to the concept of many types of heroes, and to avoid shortchanging these heroes, the Item Schtick category was invented. Item Schticks also cover magical items, sorcerous devices that do not require any sorcery skill to operate (though they do require a Magic attribute).

Item Schticks Costs

Item Schticks are bought using experience points like annoy other type of schtick, and the cost is 3 + X, where X is the number of Item Schticks you will have after purchasing this one.

Item Schtick Effects

Item Schticks can have a very wide variety of effects, and these make them hard to decide. All the rules of T3 are fast and loose; the items schtick rules are extremely so. The GM and players must always work together on item creation, and be ready to revise their previous decisions if they do not work out during play.

Item Schticks art generally half as effective as typical Creature, Cyber or Arcanowave Schticks. They can a bonus of +1 where one of those schticks would give a bonus of +2, or they can grant the effects of one of these schticks, but only under a certain circumstance or when using this particular item.

A number of examples are provided below to illustrate typical item schticks, but this list is by no means comprehensive or limiting; use it as a source of inspiration and as a benchmark.

The effects of Item Schticks remain the same, whether the item in question is the result of magic, high technology, superior craftsmanship or whatever. The costs and benchmarks are the same. The effect of technology level is to allow or forbid certain items; if an item is allowed, it's cost in Item Schticks is always the same. The Gadget rules contain numerous examples of specific items of various technological sophistication.

Item Benchmarks


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