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Ancient Vehicles


Buggy 5/9

Even before there were stirrups so you could ride effectively, there were chariots and buggys. This is a small, two-wheeled cart drawn by one a single horse.

Chariot 5/12

The tank of ancient times.

Scythed Chariot 4/12

This chariot has scythes on the wheels that gives it a +3 bonus to Toughness when ramming.

Sailing Vessels

All of these have vulnerable sails or oars; attacks can be directed against the rigging rather than the ship itself. A weapon designed to destroy sails (such as a cannon firing chainshot) gets a +5 bonus to damage against the rigging. A damaging hit reduces Pep instead of Toughness, Toughness is only reduced if the damage was twice Toughness. A rigging attack can never sink a ship.

Sailing ships are almost helpless (Pep 1) when becalmed.

Galley (4/13)

A rowing warship, thus independent of the wind (except that it cannot stand up to a storm). In addition to other weaponry, it can ram for Toughness +5 damage.

Catamaran (6/10)

Perfected in modern times, ancient catamarans can be made in a pulp stone age or pacific islands campaign. Carrying a crew of three or so, the catamaran is fragile but very, very fast. (Poor)

Merchantman (3/15)

A small merchantan, whether european or chinese, can expect this performance. It carries a lot of passengers and cargo, but because it lacks interior compartments, it is relatively easy to sink. (Rich, or Working Stiff and a loan if it's your job)

Launch (5/13)

A small sailing vessel, that can be rowed in an emergency (Pep 3). A vessel of this size takes ten to fifteen people, more if you squeeze them in, and is reasonably seaworthy. (Working Stiff)


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Mon, Feb 14, 2000.