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Path of the Shadow's Companion
Friend of DarknessFu: 1, Shot: 1 You can see normally in the absence of light; in darkness, mist, magical darkness or even through thin barriers or when blindfolded. This perception reaches a number of meters equal to your Martial Arts Action Value. You get no Action Value penalties or Impairments for impaired vision; effect lasts until end of Sequence. Dark's Soft WhisperFu: 4, Shot: 3 An otherwise normal Martial Arts attack you make is completely silent; no one can hear any sounds you or your opponent(s) make during the Sequence that it occurs. Blade of DarknessFu: 1, Shot: 3 You can mold chi energy and darkness together into a spontaneously created six-inch, razor-sharp blade. The blade lasts a number of hours equal to your Outcome. It has a Damage rating equal to your Strength +3. Intimidation checks you make while brandishing this weapon have a +3 Action Value bonus. This ability is highly useful when you're unable to smuggle a physical weapon into a secure area.
Gathering the DarknessFu: X, Shot: 3 Draw the darkness and shadows in the area towards you like a protective cloak. Perception checks to detect your presence suffer a -X Difficulty Modifier for X minutes after you activate this Fu power as long as you are not discovered and stay in dark areas. This helps you when you are sneaking, but a fumble is still a fumble. Strike from DarknessFu: 4, Shot: 3 Make a Martial Arts attack on an opponent who is unaware of your presence or intent to attack. If you are successful, damage you do is not reduced by opponent's Toughness. Shelter of DarknessFu: 7, Shot: 0 When you successfully hit a wall, object or opponent with a Martial Arts check, you may elect to use this power, in addition to the normal effect of the strike. An area with your target as it's center is plunged into absolute darkness until the end of the Sequence. The area has a diameter in meters equal to your Outcome. All combatants who are not somehow immune to the effects of darkness suffer two points of impairment and a further -2 Action Value penalty on any ranged attack check made within, from, or into that area of darkness. At the GM's discretion, other actions that require sight also suffer the same penalty. The shot cost of Shelter of Darkness does not include the shot cost of the attack itself.
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