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Fu Summary
"You have come to me asking that I be your guide along the path of Tae-Kwon-Leap, but be warned. To learn its ways, you must learn the ways of your own soul."
Learning Fu PowersIn order to purchase a Fu power, the character must have a Martial Arts score of at least 12, but need not have a Fu attribute. NomenclatureI have used Fu instead of Chi throughout, finding this nomenclature less confusing. Notes in green are additions or changes to the Feng Shui rules. Notes in red are Zero-shot actionsA Fu power with a shot cost of zero can never have it's shot cost modified. Generally, a zero-shot action can be made at any time and combined with any other action. But see Response Actions, below. StancesA Fu power that lasts "Until the end of the Sequence" that was in use last Sequence can be paid for at the beginning of the next Sequence. This is declared just after initiative is rolled, regardless of your First Shot. You still pay the normal Shot and Fu costs. Response ActionsSome actions, mainly counterattacks, are made in response to some enemy action. There are some restictions on response actions; you cannot make more than one response to a single enemy action, and you cannot make a response action as a reaction to another's use of a response action. Thus, tyou cannot counterattack against a counterattack. ThrowsA throw is a martial arts maneovre that hurls a foe. A foe thus hurled must spend some time recovering, and thus looses one shot from his shot counter fr each meter he is thrown. Such lost shots never carry over to the next sequence.
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