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Path of the Leaping Storm


An aggressive path emphasizing movement. The master of this path soars like the wind over any battlefield, impervious as the clouds and terrible as the lightning.

When calculating jump distances, add the vertical and horizontal parts of the jump together, and distance upwards counts double. So a leap two meters up and four meters forward counts as an eight-meter jump.

Prodigious Leap

Fu: 1, Shot: 0

You can make incredibly quick leaps. Each leap can be no longer than your Move rating. You can leap whenever your shot comes up, but only once each shot.

In a foot chase, Prodigious Leap gives you a +2 defense against being outmaneuvered as an Active Defense. It can also be used to jump from vehicle in a normal chase.

Flying Windmill Kick

Fu: X, Shot: 3

Jump up to your Move and then make a normal kick attack with a Fu cost of 1. You can continue to make additional kick attacks in the same shot against the same opponent, at an additional Fu cost of one each, but with no shot cost. X is thus equal to the total number of kick attacks you made, and is set only after you have finished the Flying Windmill Kick. If all your attacks miss, you may overshoot and land somewhere awkward.

Wind Running

Fu: X, Shot: 3

You can run X times your Move in meters, and you can run on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. More exotic examples are the stream of bullets from an enemy, along a vaulted roof, or atop the flames of a blaze but these require Martial Arts stunt rolls. You can also run up or down short vertical surfaces. You cannot pass through solid objects in this way. At the end of the move, you may make a normal Martial Arts attack.

Flying Sword

Fu: 3, Shot: 3

Strike an opponent by jumping at him, a minimum distance equal to your move is required. You may move up to your full Move rating as a running start. If you hit, add your Move rating to Damage dealt. If you miss, you may overshoot and land somewhere awkward.

Abundant Leap

Fu: 1, Shot: 1

You can leap incredible distances. Naturally, you do this in slow motion. Each shot, you move a distance equal to your twice Move rating at the cost of one Fu. If you do this during several consecutive shots, you need not land in between; you do it all in one great bound.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Saturday, September 13, 2003.