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Path of the Empty Mind
By emptying your own mind of distracting thoughts, you can increase your sensitivity to the outside world, and perhaps even disappear from the perceptions of others. This style is frequently practised by ninja. Read IntentFu: 2, Shot: 0 Make a Martial Arts check against the Willpower or Intrusion of your target, or the distance in meters, whichever is greater. If successful, you know they are there and get a basic idea about their intentions; aggressive, defensive, or neutral. You can use this schtick when you are about to be surprised, a success negates surprise. FocusFu: 0, Shot: X Reduce the Fu cost of your next Fu maneuver by 2X. A Fu schtick can never have a negative Fu cost. Empty MindFu: 2, Shot: 1 You may substitute your Martial Arts Action Value for your Willpower for the rest of the Sequence. No-FistFu: 3, Shot: 3 You can make a Martial Arts attack without giving your opponent any warning. Your expression, aura and body won't give the attack away. This means your opponent cannot use Parry or Dodge, either passively or actively. Your attack difficulty is his Agility. You cannot use your Strength in such an attack, as this would instantly give you away. The damage of the attack is thus zero, only the Outcome generates damage. The VoidFu: 3, Shot: 1 As a defensive action, you seem to vanish from the mind's eye. As opponents pour more and more Chi into attacking you, you become more and more elusive. You can avoid any single chi-based attack. The difficulty is the opponent's Willpower rating. This includes Fu, Animal, Sorcery, Arcanowave, or Creature Powers schticks and enchanted items used to attack. No PresenceFu: 2X, Shot: 1 By suppressing your aura, you can escape attention. For X shots, people will fail to notice you, as long as your Martial Arts Action Result matches their Willpower. Spending less than four Fu (X = 2 or a duration of two shots) is rather pointless, as you don't get to take any action before turning visible. As long as you are invisible, you can attack by surprise. When not counting initiative, this power will only allow short dashes from cover to cover. You can sneak across open spaces in rushes no longer than your Move in meters with no penalty to Intrusion.
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