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Path of the Celestial Champion


This is the path of the lone man fighting against many. In it's more advanced forms, it is the path of the champion fighting the supernatural. It is associated with the sun and heroics, but can be used for either good or evil.

Impervious as the Sun

Fu: 3, Shot 1

Make an Active Defense, with the usual +3 Dodge bonus. In addition, those that fail to strike you in close combat during this shot lose three additional shots from their shot counters.

Light Touch

Fu: 2, Shot: 3

Make a normal Martial Arts attack. Regardless of your target's defenses or your Strength, this attack does a number of Wound Points equal to the attack Outcome.

Center of the Universe

Fu: 3, Shot: 0

An enemy whose Charisma is lower than yours and who is able to choose you as his target must do so for the rest of this sequence (or until you are no longer a possible target), or refrain from attacking altogether. The effect is negated if somebody else attacks or interferes with them, or if anyone manages to hit you.

You can choose to either affect one named character, or a group of unnamed characters, with each use of this schtick. It can be used out of sequence, as a reaction to a declared attack upon another character; the target must then re-state his action.

Banish Darkness

Fu: 4, Shot: 3

This move is also known as The Buddha's Palm. Make a Martial Arts attack against a supernatural creature. Supernatural Creatures cannot use special invulnerabilities or even Toughness to resist damage from this attack.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Saturday, September 13, 2003.