Starfox | Home | T3 | Creatures

Dematerialization


You can dematerialize and materialize, thus suddenly disappear, only to reappear later at an opportune time. Where you spend the time between materializations is irrelevant, perhaps you go to the underworld, perhaps you become astral or step out of the time flow. The GM might design special scenarios in this off-world, but don't count on it.

You spend a Magic point to dematerialize, effectively disappearing from the story. Dematerializing is done at the end of any sequence. You go wherever it is you spend your time "off'', and cannot be affected in any way, except possibly with the sorcery summoning effect Invocation. You reappear at the gamemaster's discretion, usually at the end of the scene or fight when you dematerialized. You have no direct control over this, though you can specify an event, place, person or item as an ''anchor'' that seems to draw you back. Examples include avenging ghosts that appear at the scene of a rape or haunt the wearer of a sword.

Dematerialization can be used to overcome travel obstacles: it is hard for a golem to walk onto an airplane, but when your pals go to New York city, you can dematerialize and then conveniently materialize when they arrive. You can only appear as directed by the story, however.


Starfox | Home | T3 | Creatures
Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Sun, Apr 2, 2000.