New Guns

New Guns    

  Weight   Cost   Code Range (hexes)   To-Hit Modifier Damage template
Electro Gun 600 1800 EG 4 HE rocket
Flame-thrower 600 900 FT 1 flak
Magneto Gun 400 1200 MG 4 fracture
Sound Gun 600 900 SG 3 stun roll
Vibro Gun 400 1800 VG 4 30 MG

A wide selection of new guns have been tried, but the old machine-guns and cannon are in no risk of retiring. Unless noted otherwise, all normal gun rules apply, including double-down and, jamming.

Electro Gun

Discharging a blast of electricity, the electrogun causes no real damage, but can fuse components and cause aircraft controls to freeze up.

The Electro Gun hits just like a regular weapon. It uses a HE rocket damage template. Boxes under the template are not actually crossed out, but any aircraft component under the template is damaged and ceases to function, just as if it was hit. Fuel tank hits cause the tank to spill in the normal manner.

Flame-thrower

The flame-thrower is a weapon of limited use in a dogfight; it is incapable of firing to the front of a plane, and inflicts a limited amount of damage. But rear turret mounted flame-throwers can be quite useful, and when mounted on zeps and ground installations, they benefit from larger tanks and heavier emplacements (explaining the +2 range bonus), and can be quite terrible.

The flame-thrower has a range of only one hex. It uses a Flak damage template, and causes no continuing burn.

  1. If the front fuselage is hit, the pilot must make a Stun roll, just as if a Canopy hit was scored.
  2. The same applies to gunners on rear fuselage hits.
  3. If any part of a tank is damaged, it causes a fuel tank explosion.
  4. An aircraft will smoke the round it is hit by a flame-thrower.

Magneto Gun

This weapon uses magnetic waves to tear the target apart. It causes fractures to appear in the target. Wood, plastic or fabric hulls still contain enough ferrous structural bracing to be affected.

Sound Gun

Using sound waves in a manner similar to a Sonic Stun Rocket, the Sound Gun sets up a resonance in the target that can seriously impair the pilot. A to-hit roll is required. Any personnel (pilot, gunner) in the target hit (plane, gun turret) must make a Constitution roll or become stunned. The Sound Gun causes no other damage.

Vibro Gun

Using Nicolai Tesla's electric induction theory, the Virbo Gun set's up vibrations in the target plane that can cause damage to components deep inside the plane. Cumulative effect is scant, but lucky hits can cause a great deal of damage on the first shot.

Use the 30-caliber magnesium template (a single box of damage). When a hit is scored, roll 1d10. Move the template that many rows inwards, past armor and components and possibly beyond the plane entire.


Copyright © 1998 and onwards, Carl Cramér. Last update Sun, Oct 29, 2000.