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Since Crimson Skies is essentially a game of stone-paper-scissors, I figured that the most important consideration on how well a plane flies is the number of hexes it can reach and the number of unique positions /maneouver arrows) it can use. So I made a table out of it.
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Arrow you can use
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Speed |
G |
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1 |
2 |
3 |
4 |
5 |
1 |
10 |
21 |
30 |
33 |
36 |
2 |
14 |
29 |
46 |
53 |
53 |
3 |
16 |
35 |
54 |
65 |
65 |
4 |
17 |
40 |
63 |
80 |
88 |
5 |
17 |
42 |
67 |
88 |
98 |
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Hexes you can reach
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Speed |
G |
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1 |
2 |
3 |
4 |
5 |
1 |
3 |
8 |
15 |
16 |
17 |
2 |
3 |
10 |
15 |
21 |
21 |
3 |
3 |
10 |
15 |
23 |
23 |
4 |
3 |
10 |
17 |
27 |
35 |
5 |
3 |
10 |
17 |
27 |
35 |
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Arrows + Hexes
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Speed |
G |
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1 |
2 |
3 |
4 |
5 |
1 |
13 |
29 |
45 |
49 |
53 |
2 |
17 |
39 |
61 |
74 |
74 |
3 |
19 |
45 |
69 |
88 |
88 |
4 |
20 |
50 |
63 |
107 |
123 |
5 |
20 |
52 |
67 |
115 |
133 |
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Arrow to Hex ratio
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Speed |
G |
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1 |
2 |
3 |
4 |
5 |
1 |
3,3 |
2,6 |
2,0 |
2,1 |
2,1 |
2 |
4,7 |
2,9 |
3,1 |
2,5 |
2,5 |
3 |
5,3 |
3,5 |
3,6 |
2,8 |
2,8 |
4 |
4,1 |
4,0 |
3,7 |
3,0 |
2,5 |
5 |
4,1 |
4,2 |
3,9 |
3,3 |
2,8 |
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Extra arrows
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Speed |
G |
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1 |
2 |
3 |
4 |
5 |
1 |
+10 |
+11 |
+9 |
+3 |
+3 |
2 |
+4 |
+4 |
+6 |
+6 |
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3 |
+2 |
+6 |
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+4 |
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4 |
+1 |
+4 |
+4 |
+6 |
+8 |
5 |
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+2 |
+2 |
+4 |
+2 |
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