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Solomon Black's GoonsEach goon has either the gun or the spear, not both.Body 7, Chi 0, Mind 5, Ref 7Guns 11Intimidation 10Intrusion 9Martial Arts 11 Gun:Pulp:Fu:
Weapon Master: Spear (Charge, Impale, Great Blow, Butt Strike) Weapons:
Old Rife (12)Colt M1911 (10)Fist +2/9Spear +3/10Black MaskSolomon's privileged henchman, a sinewy fighter. It is he who is holding Edith at knife point.Body 7, Chi 0 (for 3), Mind 7, Ref 7Intimidation 12Intrusion 13Investigation 12 (tracking)Leadership 11Martial arts 15 Pulp:Fu:
Willow StrikeWeapon Master: Spear (Charge, Impale, Great Blow, Butt Strike)Weapon Master: Tiger Claws (Close) Weapons:
Spear +3/10Tiger Claws +2/9Red MaskSolomon's advisor, a feisty man, who will resort to tricks and illusion to defeat foes.He needs to spend at least one Magic Point on each magical effect. This keeps him in the background, mostly.Body 5, Chi 0 (mag 7), Mind 7, Ref 6Intimidation 15Martial Arts 13Medicine 16Sorcery 14 Sorcery:Blast:
PhantasmHindrance (Hallucinations vs Constitution) Weapons:
Dagger +2/7 + poison (16) CraftHornet QuoteThe Royal NAvy at your service, madam! BackgroundA black gangster, smuggler, slaver and general strongman. He will throw away the lives of his men to show how complete is his control. He learned to trust and like the players because of their lack of predjudice in Ikons of Ikammanen. He knows all his "allies" are unreliable, but he has some insurance; Red Mask's Poison. Red Mask feeds Solomon's allies a poison, and then an antivenin; if they do not receive the antivenin each day, they will grow ill. Note that if they survive the illness, the poison eventually leaves their system. Use his Medicine skill as the potency of the venom. Failing the test will leave the victim physically helpless, feverish and weak, much like a tropical disease might do. the only strange thing about the poison is the onset; always at midnight, if an antivenin has not been consumed within the last 10 hours.   A PC undet the effects of this venom is at -4 for all mental and social actions (e.g. scholar, seduction), -8 to physical actions (e.g. martial arts, dodge) and -12 to ranged actions (e.g. Guns).  Their First Shot can never be higher than their Constituiton score. The cannot stand up. Crawling takes a full action to move them halt their Move. |