Solomon Black

Pilot loyal to Britain, callsign Albatross

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Places

  • Commonwealth

Subplots

  • Diana: ally

Scenarios

  • Ikons of Ikammanen

  • Solomon Black's Goons
  • Each goon has either the gun or the spear, not both.
  • Body 7, Chi 0, Mind 5, Ref 7
  • Guns 11
  • Intimidation 10
  • Intrusion 9
  • Martial Arts 11

Gun:

  • The Drop

Pulp:

  • Haymaker

Fu:

  • Weapon Master: Spear (Charge, Impale, Great Blow, Butt Strike)

Weapons:

  • Old Rife (12)
  • Colt M1911 (10)
  • Fist +2/9
  • Spear +3/10
  • Black Mask
  • Solomon's privileged henchman, a sinewy fighter. It is he who is holding Edith at knife point.
  • Body 7, Chi 0 (for 3), Mind 7, Ref 7
  • Intimidation 12
  • Intrusion 13
  • Investigation 12 (tracking)
  • Leadership 11
  • Martial arts 15

Pulp:

  • Jungle Lord

Fu:

  • Willow Strike
  • Weapon Master: Spear (Charge, Impale, Great Blow, Butt Strike)
  • Weapon Master: Tiger Claws (Close)

Weapons:

  • Spear +3/10
  • Tiger Claws +2/9
  • Red Mask
  • Solomon's advisor, a feisty man, who will resort to tricks and illusion to defeat foes.
  • He needs to spend at least one Magic Point on each magical effect. This keeps him in the background, mostly.
  • Body 5, Chi 0 (mag 7), Mind 7, Ref 6
  • Intimidation 15
  • Martial Arts 13
  • Medicine 16
  • Sorcery 14

Sorcery:

  • Blast
  • Influence

Blast:

  • Phantasm
  • Hindrance (Hallucinations vs Constitution)

Weapons:

  • Dagger +2/7 + poison (16)

Craft

Hornet

Quote

The Royal NAvy at your service, madam!

Background

A black gangster, smuggler, slaver and general strongman. He will throw away the lives of his men to show how complete is his control.

He learned to trust and like the players because of their lack of predjudice in Ikons of Ikammanen.

He knows all his "allies" are unreliable, but he has some insurance; Red Mask's Poison. Red Mask feeds Solomon's allies a poison, and then an antivenin; if they do not receive the antivenin each day, they will grow ill. Note that if they survive the illness, the poison eventually leaves their system. Use his Medicine skill as the potency of the venom. Failing the test will leave the victim physically helpless, feverish and weak, much like a tropical disease might do. the only strange thing about the poison is the onset; always at midnight, if an antivenin has not been consumed within the last 10 hours.

A PC undet the effects of this venom is at -4 for all mental and social actions (e.g. scholar, seduction), -8 to physical actions (e.g. martial arts, dodge) and -12 to ranged actions (e.g. Guns). Their First Shot can never be higher than their Constituiton score. The cannot stand up. Crawling takes a full action to move them halt their Move.



Copyright © 1998 and onwards, Carl Cramér. Last update 2000-07-31.