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Dulo - Corsair Dwarf with Bad LuckMale Dwarf Corsair-5 Station 4
QuoteQuiet! Now, listen. I don't care what you're here for or why, but you could be in hot water awful soon! BackgroundDulo is a Zakaran, a tall (5' 7") dwarf with tightly curled black hair and beard, dark brown eyes, and brown skin. He used to command a small coastal trader out of the port of Qudra, but he ran into bad financial difficulties and had his ship impounded by local authorities. He worked for a brief while as a crewman on a larger ship but got into a fight with the captain and unwisely killed the man. Facing death by stoning for this crime, he escaped on a small boat and was washed into the secret harbour of the Moonstone Fortress one night. He was nearly killed for this trespass, but upon questioning him, Zokhad decided that this particular intruder was more useful alive. Although Dulo is hot-tempered and rough, he does not really feel good about his current occupation and only sticks with it because he knows that the authorities are looking for him. He frequently gets into trouble with his current comrades by being "soft" about things like torturing rebellious slaves as an example to the others. Reaction in Castle: Dulo frowns and chews his lip, wondering what to do. If he shouts for help, these poor fools will probably all be slaughtered. If he is attacked, he will defend himself skilfully, looking for an opportunity to escape and go for aid. If not, he will try to reason with the party. "Quiet! Now, listen. I don't care what you're here for or why, but you could be in hot water awful soon! Let me show you the quickest way out, and don't come back!" If the party talks quietly, he will continue to speak with them. If they make noise, he will try to hush them, while edging toward the door in case calling for help becomes unavoidable. The party may be able to convince him that if he helps them, they could get him an official pardon for his former crime and his current involvement with the pirates (this is quite possible). If they don't convince him, they may have to knock him out or otherwise disable him to avoid his calling for aid (01-20 he insists that they leave; 21-80 he listens to their arguments; 81-00 he decides that it's hopeless and calls for help). Of course, they could retreat, as he suggests, and try again later. |
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