Psychic (5A)

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This is an original Bard subclass for 5A.

Psychics are focused on telepathic powers, the easiest psionic powers to master. A bard can turn into a psychic through mental exercise. Other would-be psychics never considered themselves entertainers or bards in the traditional sense, only learning such abilities to center and prepare themselves for greater psychic powers to come.

Greyhawk Psychics occur naturally on rare occasions, but most psychics are trained in mystic lodges in Baklunish lands.

Psionic Subclasses

In 5E, psionics does not have its own classes, it is instead expressed through subclasses. The this subclass uses psionic powers, along with a number of other subclasses in the game, the artificer Archivist, bard College of Whispers and Psychic, cleric Spiritualist, fighter Psi Warrior, rogue Soulknife, sorcerer Aberrant Mind and Mystic, and wizard Arcane Horizon and Mentalist.

Subclass Features

Psychic Spells

Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psychic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know. You also learn the Mind Sliver cantrip.

Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.

When you use the Bardic Inspiration ability, any bard spell you cast before the end of your next turn can be a psionic spell. A psionic spell requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

Psychick Spells
Bard Level Spells
3 Command, Guiding Bolt
3 Detect Thoughts, Warding Bond
5 Mind Spike, Sending
7 Death Ward, Locate Creature
9 Contact Other Plane, Far Step

Psychic Speech

Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). You can also use Bardic Inspiration as a part of the same bonus action, targeting the same creature.

The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

At 6th level you can remain in telepathic contact with a number of creatures equal to your Charisma bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end.

At 14th level you can maintain telepathy indefinitely, even when incapacitated.

Centering

Beginning at 6th level, when you use Bardic Inspiration, you also center yourself and the target of your inspiration. As long as the target retains your inspiration die, both you and the target add your inspiration die to any saving throws you make. This does not consume the inspiration die. The target can then choose to expend the inspiration die to improve their saving throw result again.

Psychic Alliance

At 14th level, you can use Psychic Speech to establish telepathic communication with any willing creature you have ever used Psychic Speech with, regardless of range. The target is aware it is you seeking contact and can accept or decline.

Designer's Notes

With expertise, Centering can become overly powerful. This should probably be changed.