Dodge Dark (Action Powers)

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Main article: Dodge (Action Powers)

Black Hole

Trigger Action (Defense)

When you take Disruption, Energy, or Physical damage, you can shunt incoming energies into nothingness, adding your Mind to your Body or Toughness for the shot.

Dark Focus

Trigger Action (Focus)

You can focus from Enervation damage. Whenever attacked with Enervation or subject to harmful amounts of negative energy, you can focus. The attack need not hit or inflict a Hit, but cannot be self-inflicted. You can also focus when in complete darkness.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.

Devil Skin

Stance

You gain the red or black, pitted and barbed skin of a devil. You add your Mind to soak against Fire, Neurotoxin and Physical damage except from silver weapons.

Eater of Sin

Trigger Action (Defense)

You can take the failures of others upon yourself. When an ally within Dodge meters suffers a Setback or is Stymied, you can negate that condition, but you suffer a Setback yourself. You cannot negate Hits from damage or Damage Setbacks. When an ally within range gives up an Advantage, Loses Shots you can negate this, but you take a Hit. At the GM's discretion, you can absorb other similar conditions as they occur.

Retreat of the Mind

Trigger Action (Defense)

When you take , Biological or Psychic damage, you can retreat into nothingness, adding your Mind to your Body or Toughness for the shot.

Shadow Cloak

Trigger Action (Defense)

You gain a +3 bonus to defensive Dodge, Maneuver, and Recon.

Shadow Shield

Trigger Action (Defense)

Use this when an attack would succeed against you. Your Dodge increases by +3 until you next take an action. If you are missed while in a place where you could Sneak, you become hidden.