Circle of Song (5A)

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This is a Druid circle for 5A.

Druids of Song see the world as a harmony of different voices. Every tree, every rock, has their own voice to add to the chorus that is the natural world. By singing, the druid can lead the choir, causing the world to change.

Greyhawk Druids claim bards began as a offshoot of druidic culture, and that the Circle of Song is a point of transition from one to the other.

Subclass features

Voice of the Wild

When you choose this circle at 2nd level, you gain proficiency in the Perform skill. If you already are proficient in Perform, you gain proficiency in any skill, language or musical instrument of your choice instead.

Spellcasting Focus

At 2nd level you can use a musical instrument you are proficient in as a spellcasting focus for your druid spells.

Song of Rest

Beginning at 2nd level, you can use soothing music to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 6th level, to 1d10 at 10th level, and to 1d12 at 14th level.

Secret Songs

By 6th level, you have learnt to sing magical songs outside the normal repertoire of the druid. Choose one spell from any class. The spell you choose must be of first level, or a cantrip. The chosen spells become druid spells for you. You cannot later change this selection.

At 8th level as a druid you learn an additional spell of 2nd level or lower.
At 12th level as a druid you learn an additional spell of 3rd level or lower.
At 16th level as a druid you learn an additional spell of 4th level or lower.
At 20th level as a druid you learn an additional spell of 5th level or lower.

Countercharm

At 10th level, you gain the ability to use musical notes to disrupt mind-influencing effects as a bonus action on your turn or as a reaction outside of your turn. Until the start of your next turn, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.

Cosmic Inspiration

At 14th level, you can gain temporary access to any spell through song. As a bonus action, you can choose any one spell. The spell you choose must be of a level no higher than one-fourth of your druid level, or a cantrip. Until the end of your current turn, you can cast it as normal using a spell slot. It counts as a druid spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the end of your current turn, but can continue and complete the spellcasting after the end of of your turn. You can use this ability only once, and regain the ability when you finish a long rest.

Designer's Comments

A druid with the spell versatility of the bard.

See Also