Canny Vigilante (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

The canny vigilante uses tricks and whiles to defend himself effectively. This is a martial arts style of the way of the mind.

Class Information

This is a martial arts archetype, a fencing vigilante.

Class: Vigilante.

Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Hit Die: d8.

Class Features

The canny vigilante has all the standard vigilante’s class features, except as noted below.

Weapon and Armor Proficiency

Canny vigilantes are proficient with all simple and martial weapons. They are not proficient with any armor or shields.

Canny Defense (Ex)

When wearing no armor and not using a shield, a canny vigilante adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny vigilante is caught unarmed or is flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus. A canny vigilante with the Improved Unarmed Combat feat is never considered unarmed.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.