Besmara (Greyhawk Action)

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Besmara is a recent god, or a resurgent god - details are not certain. She appears to be of Suel heritage but recently sailed her way into the Common pantheon when piracy became big business. She is an ascended mortal sponsored by Procan.

Besmara (bes-MAR-uh) is the goddess of pirates and sea monsters. She is brash, lusty, confrontational, and greedy, but follows a code of honor and is loyal to her crew and allies as long as it serves her interests. She cares little for senseless murder or other unprofitable acts, but is willing to take risks to attain great prizes. Even the most irreligious pirate captain throws a share of treasure overboard now and then as tribute for the Pirate Queen. Mayors of port cities and captains of merchant vessels curse her name, for her followers are a direct threat to legitimate trade. She has little power or interest in the mortal world beyond the sea and its immediate reach.

Carve your name on the ever-changing sea with a saber of terror and triumph. Fight for plunder, fame, and glory, and earn your place among the legends of the sea.

She has few priests, for pirates are more superstitious than religious, but she counts among her followers anyone who has made a desperate prayer to her when facing death on the sea or given tribute to gain her favor.

Alignment: Chaotic Neutral

Weapon: Cutlass

Symbol: Jaunty hat.

Pathfinder Domains

Besmaran Familairs: A cleric of Besmara may give up one domain in exchange for a bird, blue-ringed octopus, king crab, monkey, or any of the familiars presented in the Core Rulebook. The cleric uses her cleric level as her effective wizard level for this purpose. A ranger who worships Besmara may select any of the creatures listed above as a familiar instead of choosing an animal companion. The ranger’s effective wizard level for this ability is equal to his ranger level – 3.

Chaos, Trickery, War (Tactics), Water (Oceans), Weather (Storms).

Pathfinder Traits

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