Starfox'sWings of Honor

Same Hex Rules

As opposed to the original Crimson Skies rules, when two planes are in the same hex, facing the same direction, only the faster (not he slower) plane gets to shoot. But, if it survives, the slower plane gets a chance to tail the faster plane.

You can drop bombs on a slower plane in the same hex, but it is basically pointless to try. At best, you have a 9% chance of success.

A gunner can only fire if the planes go in the same direction, and only when his pilot cannot fire. In other words, he can fire at a faster plane going in the same direction, and only that. The same applies to aerial mines.

A zeppelin gunner cannot fire in the same hex, but a plane in the same hex as a zeppelin gun pod risks colliding with it.


Copyright © 1998 and onwards, Carl Cramér. Last update Sun, Oct 29, 2000.