Weapons (D&D equipment)

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Unofficial rules compendium

Contents

Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type
Light martial melee weapons
Basket hilt 4 gp 1d2 1d3 x2 - 1 lb Bludgeoning
One-handed exotic melee weapons
Torch 25 gp 1d4 1d6 x2 10 ft. 3 lb Fire
Simple ranged weapons
Pistol 250 gp 1d10 2d6 x3 30 ft. 3 lb Piercing
Arqebus 400 gp 2d8 2d10 x3 50 ft. 20 lb Piercing
Musket 350 gp 1d10 2d8 x3 50 ft. 10 lb Piercing
Rifle 900 gp 1d10 2d8 x3 150 ft. 15 lb Piercing
Ammunition (30) 30 gp - - - - 5 lb -
One-handed exotic ranged weapons
Grenade 15 gp 2d6 2d6 x2 10 ft. 1 lb Fire
Masterwork grenade 150 gp 4d6 4d6 x2 20 ft. 1 lb Fire
Smoke bomb 7 gp Smoke - 10 ft. 1 lb
Two-handed exotic ranged weapons
Bomb By weight By weight x4 10 ft. Variable Fire

Siege Engines

Weapon Cost (reload) Damage Facing Crew Critical Range Increment Weight (reload) Type
Large Cannon 700 gp (4gp) 4d6 5 ft. 2 x3 100 ft. 80 lb (2 lb) Piercing
Huge Cannon 1,500 gp (15 gp) 6d6 10 ft. 4 x3 100 ft. 600 lb (10 lb) Piercing
Gargantuan Cannon 3,000 gp (120 gp) 9d6 15 ft. 8 x3 200 ft. 5000 lb (80 lb) Piercing
Huge Long Gun 3,600 gp (15 gp) 6d6 10 ft. 4 x3 300 ft. 900 lb Piercing