Talk:Cosmology (D&D)
Faerie
I see Faerie as a basically unstable place; What places appear like and behave like depends on the expectations and beliefs of the beings there. Similarly, the places influence those who dwell there, in a complex exchange.
This might trigger some nasty feedback loops, as well as lead to places that are surprisingly static in nature: A place where it is a foggy spring dawn tend to attract beings that like foggy spring dawns, and thus it always stays a dawn as long as the place keeps its population.
In the same manner, if you got a craving for juicy fall apples, you travel to the place where it is always ripe apple season, and your expectations for that place helps reinforce its "ripe-apple-ness", and attracts more apple-pickers.
This means that you can alter places and people, if you make the inhabitants of the realm change their unspoken consensus; thus the importance of major ceremonies, performed by majestic, charismatic leaders of various styles, and the importance of customs and habits, and other unwritten rules. Of course, written rules tend to change themselves tepending on how they are percieved...
--Mats 10:16, 21 August 2007 (CEST)