T3

Wealth / Net Worth Table

Wealth Net Worth
Weekly Expenses
Tech Level Standard of Living
Ancient Blacksmith Clockwork Engine Nuclear Fusion Hyperspace
100
1
Destitute - - - - - - Food: vegetables or a cereal. Little or no meat. Drink is buttermilk or water. Housing: perhaps none; maybe a tiny room or hut for a family; no furniture. Clothing: sackcloth, homespun, rude leathers, nudity.
1 200
2
Thrall Destitute - - - - -
2 400
4
Laborer Thrall Vagabond - - - -
3 750
7.5
Tradesman Laborer Destitute Destitute Homeless - - Food: Vegetables, cereals, cheese, and eggs. Occasionally meat or fish. Beer. Housing: One good room shared by a family. A chest or two, bench and tables, lamps. Clothing: shoes, 1 new suit of clothes a year; winter clothes will be warm and protective.
4 1,500
15
Craftsman Tradesman Laborer Day Labor Social Case Destitute -
5 3,000
30
Foreman Journeyman Tradesman Employed Labor Social Case Social Case Desitute
6 6,250
63
Manager Guildsman Craftsman Small Trader Employed Unemployed Slave Food: Meat or fish with most meals. Beer and table wines. Housing: small house or appartment. Good bed, fine furniture, decorations or display items. Clothing: high-quality linens and cottons, occasional luxury such as fur trim or jewellery.
7 12,500
125
Business owner Manager Foreman Skilled Labor Trader Trader Vagabond
8 25,000
250
Functionary Guild Master Manager Foreman Skilled Labor Employed Trader
9 50,000
500
Guild Master Functionary Business owner Manager Foreman Skilled Labor Employed Food: Plentiful meat, fowl, shellfish, etc. Pastries and breads. Good wines. Housing: multi-roomed villa or grand appartment. Artworks and fine rugs. Clothing: silks and satins, decorative trims including gold and silver threads. Gold jewellery with gemstones.
10 100,000
1,000
Landlord Executive Functionary Business owner Manager Foreman Craftsman
11 200,000
2,000
Baron Landed Knight Executive Functionary Business owner Business owner Foreman
12 400,000
4,000
Earl Baron Landed Gentry Executive Functionary Manager Business owner Food: luxury items such as birdnest soup, candied fruits, and rare beasts. The finest wines. Large banquets and parties. Housing: several large dwellings including a country mansion and a townhouse or small palace. Clothing: trend-setting, exquisite garments of the rarest materials, fine jewellery and accoutrements.
13 750,000
7,500
Count Earl Baron Gentry Executive Functionary Manager
14 1,500,000
15,000
Marquis Count Earl Millionaire Millionaire Millionaire Millionaire
15 3,000,000
30,000
Duke Marquis Count Old Money Gentry Executive Functionary Food: rare or outré luxury items such as hummingbird tongues, enormous and complex meat pastries, elaborately prepared platters, strange fruits, and rare beasts. Housing: palaces. Clothing: beyond style, one-of-a-kind items, accenting large and beautiful precious gems.
16 6,250,000
63,000
Prince Duke Marquis Industrialist Old Money Old Money Executive
17 12,500,000
125,000
Petty King Prince Duke Industrialist Investor Gentry Gentry
18 25,000,000
250,000
King Petty King Prince Industrialist Investor Investor Dilletante Food: elaborate presentations. Enormous parties. Housing: large palaces. Clothing: designs which accent the wearer's ritual or political functions. Several exquisite crowns, sceptres, keys, etc.
19 50,000,000
500,000
Major King King Archduke Industrialist Industrialist Investor Old Money
20 100,000,000
1,000,000
Emperor High King Minor King Industrialist Industrialist Industrialist Industrialist
21 200,000,000 God-King Emperor King King Industrialist Industrialist Investor Food: State dinners are events talked about for months and years. Housing: palace complexes the size of medium cities. Clothing: wearable works of art, so marvellous that even the sophisticated are astonished.
22 400,000,000
4,000,000
- - Emperor Emperor King Industrialist Noble
23 750,000,000
7,500,000
- - - - Emperor King King

The examples in the first tech collumn are for a primitive level of production. In more advanced societies, material wealth is more pronounced, so the table shifts down one line for each level of technology. A culture with common and sophisticated magic should shift down one additional line.