T3

Vehicles / Rules

Body

Constitution

Constitution Endurance (Hours)
O 1,0
1 1,6
2 2,5
3 4,0
4 6,3
5 10,0
6 15,8
7 25,1
8 39,8
9 63,1
10 100,0
11 158,5
12 251,2
13 398,1
14 631,0
15 1000,0

* High-performance vehicles tend to have a low constitution. So do technical marvels like attack helicopters.

Strength

Toughness

Chi

Unless they have a spirit and will of their own, vehicles lack Chi. For something that is sort of an exception, see Signature Ride.

Mind

Charisma

The looks of the vehicle. Face it, few rides are as captivating as people, so this is usually low, in the 0-4 range.

Perception

Willpower

Vehicles are mostly immune to mind-controlling powers uunless they are actually self-controlled robots, so Willpowewr is pointless to them.

Reflexes

Agility

Agility Example
Value Land Water Air
O Racetrack Open water Clear skies
1 Normal road Bay, inlet, river Turbulent skies
2 Poor road, small streets Stream, small lake Low altitude
3 Off-road, stairs Small canal, pond Skyskrapers
4 Mud, rough terrain Marshland Tight canyon, street at altitude
5 Forest, plentiful obstacles Brook, ditch Street at low altitude
6 Bogs, mudpots Bog Indors, big hall or hanger
7 Cliffs, ice floes Rapids Indoors, for cars
8 Cliff sides Waterfall Indoors, for people
9 Branchitation - -

Move

Speed

Safe Speed

Vehicles in a chase move exactly like people in combat do, only the scale is different. Different environments have different safe speeds, which regulates the base speed of the chase. In order to take part in a chase, a creature or vehicle must have a Move equal to or greater than the base speed of the environment, otherwise there is no way to catch up.

Movement in a chase works exactly like in a normal combat, only that all vehicles are assumed to be moving at the safe speed in addition to all movement made as actions, and that the movement is relative. That is, the chase might be running at 90 kph, but the relative movement of the vehicles is the same as the movement of characters in combat. "Terrain" is other vehicles travelling the same road at the base speed of the chase.

In movies, most chases are at absurdly short range - meters at most. This system simulates that. But if this grates on someone's sense of realism, then you can simply scale the battle. Each "meter" of movement is now 100 meters for a dogfight, or 10 kilometers for a space battle. This precludes the use of personal weapons in such fight, but those are rather pointless in a vehicle fight anyway.