T3

Skills / Shaping

Reality might seem fixed and unchangeable, but those with great wisdom know it can be malleable and soft.

The Shaping skill only exists in campaigns where reality really is malleable. Check with your game master for details.

Default Attribute: Fortune

Unskilled Use: Erratic at best.

Physical Ability: You can alter physical reality in your vicinity by pure strength of will. See the Shaping chapter. You can find your way through shifting realities and make sense of strange visions and vistas found when reality starts to break down. You have an intuitive sense for inter-reality portals and can find such a portal when the story warrants it.

Knowledge: You know a great deal about the netherworld(s) and the relationships between planes. When you come to a new place or juncture, you can try to guess at the local setting rules and juncture modifiers.

Contacts: You know people from other worlds, and know the places where such people gather. The contacts element of this skill is rather weak, but almost independent of location; it is difficult to find a realm-runner in New York, but only slightly more difficult to find one in the Sixtieth Hell.

Skill Schticks

These are the Schticks related to this skill. Check with your GM which of them are applicable for this game.