T3

Skills / Powers

The ability to use any innate powers you have, including Arcanotech and Creatures powers.

Default Attribute: Magic.

Unskilled Use: None.

Physical Ability: You can use and stunt with your supernatural abilities. The Stunts you are capable of are similar to those of Martial Arts, but look entirely different; instead of leaping over the burning oil, you slip over it, mysteriously unaffected by the flames. Regardless of what schticks you have, you can always use your skill to dodge and to make basic unarmed bashing attacks.

Knowledge: You know the inside story on supernatural creatures, their bragging and their deeds. You know of their abilities and weaknesses. You also know of magic cops and monster hunters, as well as haunted or holy places that affect the supernatural. If you are familiar with arcanotech, you know the basic theory behind such powers and the famous names of Arcanotech science.

Contacts: You know supernatural creatures, as well as victims, survivors and hunters, though your relationship with the later groups is not to good. You also know sorcerers, some of whom you hate for summoning and controlling you. You know how to get the gear related to the powers you use - whether this is kryptonite and omega rays, silver weapons or the latest Arcanotech.

Skill Schticks

These are the Pulp Schticks related to this skill. Check with your GM which of them are applicable for this game.