Fu: 3, Shot: 3, Maximum picks: 2
Strike an enemy bare-handed and make a MartialArts check. If successful, you may choose to gain the opponent's rating in any primary or secondary attribute until end of Sequence: your opponent has your rating in the attribute for the same period.
Note that if you embezzle Speed you get to use it for next round's initiative, as the next Sequence's initiative roll is considered a part of the current Sequence.
If you take this schtick twice, you can embezzle primary attributes as well, exchanging all secondary attributes governed by one primary attribute.
You cannot embezzle someone whose attribute is more than twice your own.