T3

Items / Melee / Whip

Five meters of braided leather cords, sometimes with a lead weight or small edge at the end. Swung overhead with the whip making a wave motion through the air. Mainly used as a tool to drive and scare cattle, but perfectly fine as a melee weapon in skilled hands.

Disarm

You can entangle other weapons, especially long and powerfully unbalanced weapons. Add the damage add of your opponent's weapon to any disarm stunts you try to make.

Entangle

You can make an attack that does no damage, but entangles your target, so that he loses one shot from his current shot for each point of Outcome that you score. If you score an Outcome matching the target's Agility, he must be cut loose (any attack against a Dodge equal to your MartialArts will do) before he can do anything but dodge or try to cut himself loose.

You can renew you attack on the entangled victim, an if you get to attack him before his next action, you do so with a +3 bonus to Martial Arts.

If you let go of the weapon or use it for anything besides entangling this target, the effect ends.

Reach

Your weapon has a superior reach. Against anyone who misses you in melee combat you get a free counterattack. If he makes several simultaneous attacks (c.f. ButtStrike or Lock), all must miss if you are to do this.

As soon as you are hit, you loose this advantage, against any and all opponents. To regain it, you must spend a 3-shot action readying your weapon while unengaged.

Reach does not work against another weapon with Reach, except that the Pike still has reach even against other weapons with reach. Nor does it work in any kind of confined space.

You cannot counterattack against a counterattack.

Stun

An attack to unbalance and shock your target. You simultaneously do normal damage. If you manage to wound him, he loses one from his current shot unless he is immune to pain.