T3

Items / Melee / Short Sword

The basic sword, with a blade about as long as an underarm. Most often a stabbing weapon, it has and edge and can also be used ax-fashion.

Charge

The weapon is suited for an impetuous charge. It is possible to do a running move and still attack, as long as the move is in a reasonably straight line.

Clinch

Once you get under an opponent's guard, your small and handy weapon can wreak great havoc.

Getting into a clinch is a specific maneouver, and requires a successful MartialArts attack, which causes no damage.

Once you have gotten into Clinch with an opponent, you receive a +3 bonus on your MartialArts against that opponent until one of the following happens;

If both fighters use weapons with this ability, it effectively cancels itself out.

Impale

An attack to impale an opponent on the point of your weapon. This attack receives a +3 bonus to damage, but if you are successful in inflicting any damage, the weapon is lodged in your enemy and cannot be used until you sped a single shot withdrawing it or until your opponent moves away, dislodging himself. You can dislodge the weapon as a three-shot action if you wish to move at the same time.

You cannot impale when you Throw a weapon.

Lock

Lock is only applicable to off-hand weapons weilded together with some other weapon - which can be an indentical copy of itself. Use your main weapon to lock your opponents blade, opening him up for an off-hand attack. You can now use the Lock weapon to attack your opponent after his weapon has been caught in a clash of steel.

When you miss an attack against an opponent with your main weapon, you may immediately expend an additional shot and make a normal attack with this weapon.