A force field blade about half as long as the wielder's arm extends from the cylindrical handle on command. This blade is used somewehat like a Smallsword, but by its very nature, it is capable of cutting through almost anything.
This weapon is the product of a mature hyperspace culture that nevertheless still deals in melee weapons, and as such is rather unusual. In most campaigns, this would cost an Items schtick.
Bash
The weapon is especially suited to destroying structures, like doors, walls and such. It doues double damage against structures, but when you use this ability you cannot do anything, such as an ActiveDefense or Riposte, until your next shot comes up.
Bash supercedes, and does not combine with, any other damage-enhancing ability including Precision.
Beak
The weapon has a very narrow striking point, or is otherwise very good at penetrating armor. Add +3 points of damage against targets with four or more points of armor, and against objects.
If you use another technique or maneuver that ignores armor or that does extra damage against objects, such as Bash, this bonus is lost.
Charge
The weapon is suited for an impetuous charge. It is possible to do a running move and still attack, as long as the move is in a reasonably straight line.
Disarm
You can entangle other weapons, especially long and powerfully unbalanced weapons. Add the damage add of your opponent's weapon to any disarm stunts you try to make.
Draw
The weapon takes no shots to draw, and you can use it to counterattack, defend and such even when it is sheathed, provided you are not surprised.
Lock
Lock is only applicable to off-hand weapons weilded together with some other weapon - which can be an indentical copy of itself. Use your main weapon to lock your opponents blade, opening him up for an off-hand attack. You can now use the Lock weapon to attack your opponent after his weapon has been caught in a clash of steel.
When you miss an attack against an opponent with your main weapon, you may immediately expend an additional shot and make a normal attack with this weapon.
Parry
When you do an ActiveDefense with this weapon, you get a +5 to your Dodge instead of the usual +3. This bonus only applies against Melee attacks, not against ranged combat of any kind.
Riposte
You can make lightning-quick ripostes. Against anyone who misses you with a melee attack you can spend a single shot to gain an immediate counterattack. If he makes several simultaneous attacks (c.f. Butt Stroke or Lock), all must miss if you are to do this.
You cannot counterattack against a counterattack.