T3

Items / Melee / Light Sabre

A force field blade about half as long as the wielder extends from the cylindrical handle on command. This blade is used somewehat like a Katana, but by its very nature, it is capable of cutting through almost anything.

This weapon is the product of a mature hyperspace culture that nevertheless still deals in melee weapons, and as such is rather unusual. In most campaigns, this would cost an Items schtick.

Bash

The weapon is especially suited to destroying structures, like doors, walls and such. It doues double damage against structures, but when you use this ability you cannot do anything, such as an ActiveDefense or Riposte, until your next shot comes up.

Bash supercedes, and does not combine with, any other damage-enhancing ability including Precision.

Beak

The weapon has a very narrow striking point, or is otherwise very good at penetrating armor. Add +3 points of damage against targets with four or more points of armor, and against objects.

If you use another technique or maneuver that ignores armor or that does extra damage against objects, such as Bash, this bonus is lost.

Charge

The weapon is suited for an impetuous charge. It is possible to do a running move and still attack, as long as the move is in a reasonably straight line.

Disarm

You can entangle other weapons, especially long and powerfully unbalanced weapons. Add the damage add of your opponent's weapon to any disarm stunts you try to make.

Draw

The weapon takes no shots to draw, and you can use it to counterattack, defend and such even when it is sheathed, provided you are not surprised.

Great Blow

A Great Blow is a powerful all-out attack. It always requires two hands, even with a weapon that is normally used one-handed. It receives a +3 bonus to your damage, but you cannot do anything, such as an ActiveDefense, until your next shot comes up.

Great Blow does not combine with Bash.

Parry

When you do an ActiveDefense with this weapon, you get a +5 to your Dodge instead of the usual +3. This bonus only applies against Melee attacks, not against ranged combat of any kind.