A light spear that can be used for thrusting, but which is designed to be thrown. A knowledgeble caster will twirl a string or leather strip around it before throwing, increasing leverage and giving the javelin stability through rotation. A more primitive variant uses a cupped stick to lengthen the arm for throwing, and is known as the atlatl.
Charge
The weapon is suited for an impetuous charge. It is possible to do a running move and still attack, as long as the move is in a reasonably straight line.
Impale
An attack to impale an opponent on the point of your weapon. This attack receives a +3 bonus to damage, but if you are successful in inflicting any damage, the weapon is lodged in your enemy and cannot be used until you sped a single shot withdrawing it or until your opponent moves away, dislodging himself. You can dislodge the weapon as a three-shot action if you wish to move at the same time.
You cannot impale when you Throw a weapon.
Throw
Your weapon can be thrown, with short Range.
Drawing and throwing is a single action; you don't need to spend time drawing a weapon you are about to throw.
You cannot combine Throw and Impale.