T3

Items / Melee / Hand Taser

A small handheld device that emits a sharp electic shock on contact. It is held like a flashlight and used to poke the opponent. It is battery powered, and can operate about fifty times before it needs to be recharged.

Elemental (electricity)

The weapon has some sort of elemental aspect that increases damage. Anyone damaged by an elemental weapon may take additional damage at the end of the shot. Unless the target has some extra resistance to the damage type (such as fire or acid resistance for those attacks), he takes 3 additional wound points.

Someone immune to melee weapon damage ignores any Wound Points from the weapon itself, but if the attack overcame Toughness/Armor and would have inflicted damage except for the resistance, the target still take the three extra elemental wound points.

A target immune both to the elemental damage and the regular damage takes no damage at all.

Non Lethal

This weapon is not ment to kill. Anyone who fails a DeathTest because of damage from this weapon is merely knocked out one minute per point of failure.

Stun

An attack to unbalance and shock your target. You simultaneously do normal damage. If you manage to wound him, he loses one from his current shot unless he is immune to pain.