T3

Items / Melee / Dagger

A short blade mainly used for stabbing. Some daggers can also be thrown.

You can carry a dagger almost anywhere. In many cultures, it is considered too personal to be removed under any circumstances. In many other cases, it is simply seen as a tool.

Clinch

Once you get under an opponent's guard, your small and handy weapon can wreak great havoc.

Getting into a clinch is a specific maneouver, and requires a successful MartialArts attack, which causes no damage.

Once you have gotten into Clinch with an opponent, you receive a +3 bonus on your MartialArts against that opponent until one of the following happens;

If both fighters use weapons with this ability, it effectively cancels itself out.

Impale

An attack to impale an opponent on the point of your weapon. This attack receives a +3 bonus to damage, but if you are successful in inflicting any damage, the weapon is lodged in your enemy and cannot be used until you sped a single shot withdrawing it or until your opponent moves away, dislodging himself. You can dislodge the weapon as a three-shot action if you wish to move at the same time.

You cannot impale when you Throw a weapon.

Throw

Your weapon can be thrown, with short Range.

Drawing and throwing is a single action; you don't need to spend time drawing a weapon you are about to throw.

You cannot combine Throw and Impale.