A short blade mainly used for stabbing. Some daggers can also be thrown.
You can carry a dagger almost anywhere. In many cultures, it is considered too personal to be removed under any circumstances. In many other cases, it is simply seen as a tool.
Clinch
Once you get under an opponent's guard, your small and handy weapon can wreak great havoc.
Getting into a clinch is a specific maneouver, and requires a successful MartialArts attack, which causes no damage.
Once you have gotten into Clinch with an opponent, you receive a +3 bonus on your MartialArts against that opponent until one of the following happens;
- You move away or attack another opponent
- You are hit and take damage from an attack
- You opponent moves away from you
If both fighters use weapons with this ability, it effectively cancels itself out.
Impale
An attack to impale an opponent on the point of your weapon. This attack receives a +3 bonus to damage, but if you are successful in inflicting any damage, the weapon is lodged in your enemy and cannot be used until you sped a single shot withdrawing it or until your opponent moves away, dislodging himself. You can dislodge the weapon as a three-shot action if you wish to move at the same time.
You cannot impale when you Throw a weapon.
Throw
Your weapon can be thrown, with short Range.
Drawing and throwing is a single action; you don't need to spend time drawing a weapon you are about to throw.
You cannot combine Throw and Impale.