T3

Items / Guns

This is a list of generic guns of different complexity. It is a minimal list of good arms from each period, and can serve as benchmarks. Many more guns exist in each period, but all have similiar attributes.

Ancient Guns


Ancient Guns
Type Damage Concealment Ammo Reload Notes
Sling 7 Pocket 1 1 ShortRange, Silent, Improvised
Blowpipe (short) 5 Jacket 1 O Poisoned, ShortRange, Silent
Sling (bullet) 9 Jacket 1 1 Silent
HuntingBow 8 Trenchcoat 1 O ShortRange, Silent
Blowpipe (long) 7 Unconcealable 1 O Poisoned, Silent
WoodenCrossbow 9 Unconcealable 1 3 Silent
WarBow 10 Unconcealable 1 O Silent
Modifications
MightyBow +1 Unconcealable - - Requires Strength, Costs 1 Items Schtick
OversizeGun +1 Unconcealable - - Requires Strength and size

Blacksmith Guns


Blacksmith Guns
Type Damage Concealment Ammo Reload Notes
HandCrossbow 8 Jacket 1 1 ShortRange, Silent
Firepot 11 Trenchcoat 1 5 ShortRange
LightCrossbow 11 Unconcealable 1 3 Silent
RepeatingCrossbow 10 Support 12 5 ShortRange, Silent
HeavyCrossbow 13 Support 1 5 Silent

Clockwork Guns


Clockwork Guns
Type Damage Concealment Ammo Reload Notes
SnuffGun 8 Pocket 1 5 ShortRange
DuelingPistol 9 Pocket 1 5 -
WheelockPistol 10 Jacket 2 5 -
ThrownBomb 10 Jacket 1 5 Area, ShortRange
CavalryPistol 11 Trenchcoat 1 5 ShortRange
RifledMusket 11 Unconcealable 1 5 LongRange
Musket 12 Unconcealable 1 5 -
Arqebus 14 Support 1 5 -

Steam Guns


Steam Guns
Type Damage Concealment Ammo Reload Notes
Derringer 10 Negligible 1 1 ShortRange
HoldoutRevolver 7 Pocket 6 3 ShortRange
DynamiteStick 11 Pocket 1 5 Area, ShortRange
LightAutopistol 8 Jacket 10 1 -
LightRevolver 9 Jacket 6 3 -
HeavyRevolver 10 Coat 6 3 -
ShortCartridgeCarbine 11 Coat 6 3 -
Carbine 12 Coat 1 1 LongRange
Tranquilizer Rifle 9 Coat 1 1 Poisoned, ShortRange
Shotgun 13 Coat 1 1 ShortRange
Rifle 13 Unconcealable 1 1 LongRange
ElephantGun 15 Support 1 3 LongRange
Double-barreled weapons are popular at this time – they have ammo 2 and take 3 shots to reload.

Combustion Guns


Combustion Guns
Type Damage Concealment Ammo Reload Notes
HoldoutAutopistol 8 Pocket 6 1 ShortRange
HandGrenade 11 Pocket 1 3 Area, ShortRange
HeavyAutopistol 10 Jacket 12 1 -
Dartgun 7 Jacket 6 3 Poisoned, ShortRange, Silent
MagnumRevolver 11 Jacket 6 3 -
SubMachineGun 10 Trenchcoat 30 3 Auto
PumpActionShotgun 13 Trenchcoat 8 3 ShortRange
Flamethrower 10 Unconcealable 25 NA Blast: Fire, Auto, NoCover, ShortRange
Bolt-ActionRifle 13 Unconcealable 6 3 LongRange
LightMachineGun 14 Support 100 3 Auto, LongRange
Anti-TankRifle 16 Support 1 3 LongRange

Nuclear Guns


Nuclear Guns
Type Damage Concealment Ammo Reload Notes
Taser 9 Pocket 5 3 Silent, Shock, ShortRange
MicroGrenade 10 Pocket 1 1 ShortRange, Area
MachinePistol 10 Jacket 20 1 ShortRange, Auto
VeryHeavyAutopistol 11 Jacket 10 1 -
VeryHeavyRevolver 12 Jacket 6 3 -
AutomaticShotgun 13 Trenchcoat 20 3 Auto, ShortRange
Semi-AutomaticRifle 13 Unconcealable 12 3 LongRange
AssaultRifle 13 Unconcealable 20 3 LongRange, Auto
Minigun 12 Unconcealable 150 3 Auto
HeavySniperRifle 16 Support 10 3 LongRange

Fusion Guns


Fusion Guns
Type Damage Concealment Ammo Reload Notes
HoldoutCaseless 10 Pocket 16 1 ShortRange
SubsonicPistol 11 Jacket 10 1 Silent
CaselessPistol 11 Jacket 50 1
CaselessRifle 13 Trenchcoat 100 3 LongRange
CaselessStubber 15 Trenchcoat 50 3 ShortRange
FlameProjector 12 Trenchcoat 100 5 Blast: Fire, NoCover, ShortRange
AerofoilGrenade 12 Jacket 1 1 Area, Blast: Fire, ShortRange
SniperCannon 16 Support 20 3 LongRange

ElectroGuns

Damage

Conceal

Ammo

Reload

Notes
Electro Pistol 12 Jacket 30 1 Blast: Lightning, Shock
Electro Carbine 14 Trenchcoat 25 3 Blast: Lightning, Shock
Electro Rifle 15 Unconcealable 20 3 Blast: Lightning, LongRange, Shock
Electro Cannon 17 Support 10 5 Blast: Lightning, LongRange, Shock

GyroJet

Damage

Concealment

Ammo

Reload

Notes
Gyrojet Cigarette 12 Negligible 1 1 ShortRange, Slick
Gyrojet Holdout 12 Pocket 3 1 ShortRange
Gyrojet Pistol 12 Jacket 10 1
Gyrojet Carbine 12 Trenchcoat 20 3 LongRange
Gyrojet Stubber 16 Trenchcoat 10 3 ShortRange
Gyrojet Rifle 14 Unconcealable 20 3 LongRange

Lasers

Damage

Concealment

Ammo

Reload

Notes
Holdout Laser 10 Pocket 15 1 ShortRange
Laser Pistol 12 Jacket 30 1
Laser Carbine 13 Trenchcoat 25 3 LongRange
Laser Stubber 15 Trenchcoat 15 3 ShortRange
Laser Rifle 15 Unconcealable 20 3 LongRange
Laser Minigun 15 Support 75 5 Auto, LongRange
Laser Cannon 17 Support 15 5 LongRange

Needlers

Damage

Concealment

Ammo

Reload

Notes
Espionage Needler 5 Negligible 1 1 Poisoned, Silent, ShortRange
Needle Holdout 7 Pocket 20 1 Poisoned, Silent, ShortRange
Needle Pistol 7 Jacket 100 1 Poisoned, Silent
Needle Carbine 8 Trenchcoat 100 3 Poisoned, Silent

RailGuns

Damage

Concealment

Ammo

Reload

Notes
Railgun Pistol 11 Jacket 200 1
Railgun Carbine 12 Trenchcoat 200 3 LongRange
Railgun Rifle 14 Unconcealable 300 3 LongRange
Rail Cannon 16 Support 150 5 LongRange
All of the above are available in automatic variants at the cost of an Items schtick.

Hyperspace Guns


Hyperspace Guns - Weapons of this sophistication cost an Items schtick.

Beamers

Damage

Conceal

Ammo

Reload

Notes
Holdout Beamer 10 Pocket 15 1 ArmorPiercing, ShortRange
Beam Pistol 12 Jacket 30 1 ArmorPiercing
Beam Carbine 13 Trenchcoat 25 3 ArmorPiercing , LongRange
Beam Rifle 15 Unconcealable 20 3 ArmorPiercing , LongRange
Beam Minigun 15 Support 75 5 ArmorPiercing , Auto, LongRange
Beam Cannon 17 Support 15 5 ArmorPiercing , LongRange

RayGuns

Damage

Conceal

Ammo

Reload

Notes
Ray Pistol 13 Jacket 30 1 ShockBlast: Lightning, Shock
Ray Carbine 14 Trenchcoat 25 3 Blast: Lightning, LongRange, Shock
Ray Stubber 17 Trenchcoat 15 3 Blast: Lightning, ShortRange, Shock
Ray Rifle 16 Unconcealable 20 3 Blast: Lightning, LongRange, Shock
Ray Cannon 18 Support 10 5 Blast: Lightning, LongRange, Shock
All of the above are available in automatic variants at the cost of an Items schtick.

Plasma

Damage

Conceal

Ammo

Reload

Notes
PlasmaRifle 17 Support 20 5 Blast: Fire, LongRange
PlasmaGrenade 15 Jacket 1 1 Area, Blast: Fire, ShortRange

Blasters

Damage

Conceal

Ammo

Reload

Notes
Holdout 12 Negligible NA NA Blast
Pistol 13 Jacket NA NA Blast
Carbine 14 Trenchcoat NA NA Blast
Rifle 15 Unconcealable NA NA Blast

Magical Guns


Magical Guns

BlastFoci

Damage

Conceal

Ammo

Reload

Notes
Ring Magic +2 Negligible NA NA Blast
Wand Magic +3 Jacket NA NA Blast
Rod Magic +4 Trenchcoat NA NA Blast
Staff Magic +5 Unconcealable NA NA Blast

Magical Gun Enhancements - Each cost an Items schtick and can be applied to any mundane gun (not Blasters or Blast Foci)

Enhancers

Damage

Conceal

Ammo

Reload

Notes
Boosted +1 - - - -
Enchanted - - - - Add one ability
Shrinking - Negligible - - -
Unending - - Unlimited - -