This age has been just about to begin since 1985 or so. Concpiracy theorists caim it has long since started, only this fact is kept secret from most of us.
Technology
As many people suspect, Fusion power exists and is more feasible than it let on - but this fact is kept secret by the governing elite.
The fusion era is in the near future, the golden age that was promised us but that has not really materialized yet. It begins with the computer revolution, which in turns bring great advances in almost every field - from genetic engineering to robotics and the possibility of eliminationg humans from production.
The equipment of this era becomes smart and integrated, capable of interacting with the information network all around. It is also capable of tracing our every movement of every person in a dictatorship more severe than ever before. When those in power no longer need humans to fulfill their needs, people can be seen as a liability.
This is the technology level of most Hard SF and Cyberpunk genres.
Gadgets
- AutomatedMedkit
- CurrencyEmulator
- ElectronicLockPick
- Holofield
- HUDVisor
- LoLiteGlasses
- PersonalSensorVest
Guns
Fusion Guns |
|||||
---|---|---|---|---|---|
Type | Damage | Concealment | Ammo | Reload | Notes |
HoldoutCaseless | 10 | 16 | 1 | ShortRange | |
SubsonicPistol | 11 | Jacket | 10 | 1 | Silent |
CaselessPistol | 11 | Jacket | 50 | 1 | |
CaselessRifle | 13 | Trenchcoat | 100 | 3 | LongRange |
CaselessStubber | 15 | Trenchcoat | 50 | 3 | ShortRange |
FlameProjector | 12 | Trenchcoat | 100 | 5 | Blast: Fire, NoCover, ShortRange |
AerofoilGrenade | 12 | Jacket | 1 | 1 | Area, Blast: Fire, ShortRange |
SniperCannon | 16 | Support | 20 | 3 | LongRange |
ElectroGuns |
Damage |
Conceal |
Ammo |
Reload |
Notes |
Electro Pistol | 12 | Jacket | 30 | 1 | Blast: Lightning, Shock |
Electro Carbine | 14 | Trenchcoat | 25 | 3 | Blast: Lightning, Shock |
Electro Rifle | 15 | Unconcealable | 20 | 3 | Blast: Lightning, LongRange, Shock |
Electro Cannon | 17 | Support | 10 | 5 | Blast: Lightning, LongRange, Shock |
GyroJet |
Damage |
Concealment |
Ammo |
Reload |
Notes |
Gyrojet Cigarette | 12 | Negligible | 1 | 1 | ShortRange, Slick |
Gyrojet Holdout | 12 | 3 | 1 | ShortRange | |
Gyrojet Pistol | 12 | Jacket | 10 | 1 | |
Gyrojet Carbine | 12 | Trenchcoat | 20 | 3 | LongRange |
Gyrojet Stubber | 16 | Trenchcoat | 10 | 3 | ShortRange |
Gyrojet Rifle | 14 | Unconcealable | 20 | 3 | LongRange |
Lasers |
Damage |
Concealment |
Ammo |
Reload |
Notes |
Holdout Laser | 10 | 15 | 1 | ShortRange | |
Laser Pistol | 12 | Jacket | 30 | 1 | |
Laser Carbine | 13 | Trenchcoat | 25 | 3 | LongRange |
Laser Stubber | 15 | Trenchcoat | 15 | 3 | ShortRange |
Laser Rifle | 15 | Unconcealable | 20 | 3 | LongRange |
Laser Minigun | 15 | Support | 75 | 5 | Auto, LongRange |
Laser Cannon | 17 | Support | 15 | 5 | LongRange |
Needlers |
Damage |
Concealment |
Ammo |
Reload |
Notes |
Espionage Needler | 5 | Negligible | 1 | 1 | Poisoned, Silent, ShortRange |
Needle Holdout | 7 | 20 | 1 | Poisoned, Silent, ShortRange | |
Needle Pistol | 7 | Jacket | 100 | 1 | Poisoned, Silent |
Needle Carbine | 8 | Trenchcoat | 100 | 3 | Poisoned, Silent |
RailGuns |
Damage |
Concealment |
Ammo |
Reload |
Notes |
Railgun Pistol | 11 | Jacket | 200 | 1 | |
Railgun Carbine | 12 | Trenchcoat | 200 | 3 | LongRange |
Railgun Rifle | 14 | Unconcealable | 300 | 3 | LongRange |
Rail Cannon | 16 | Support | 150 | 5 | LongRange |
All of the above are available in automatic variants at the cost of an Items schtick. |
Melee
Fusion Weapons |
||||
---|---|---|---|---|
Fusion Weapons | Hands | Conceal | Damage | Maneuvers |
Karatand | 1 | +3 | Disarm, Parry | |
Afflox | 1 | Coat | +4 | Bash, Deceptive, Entangle, GreatBlow, Reach |
Charge Mace | 1 | Jacket | +7 | Charge, GreatBlow Parry |
Multi Rod | As a Club or Quarterstaff | |||
Multi Sword | As a Short Sword, Longsword, or Great Sword | |||
Power Fist | 1 | N/A | +6 | Bash, Beak, Clinch, Entangle, Precision |
Storm Hammer | 1 | Coat | +8 | Charge, Beak, GreatBlow |
Modifications: Modifications cost an Items schtick each | ||||
Keen Edge | - | - | - | Add Precision |
Vibro Blade | - | - | - | Add Elemental (Sonic) |
Armor
Civilian Armor | Protection | Reflex Penalty | Conceal | Cost | Notes |
---|---|---|---|---|---|
LinedFashion | 2 | - | Pocket, Slick | 1 | Dress, tuxedo, catsuit |
LinedClothing | 3 | - | Jacket, Slick | 1 | Dinner jacket, day clothes |
LinedCoat | 4 | - | Coat, Slick | 1 | Heavy-duty clothing |
ArmorVest | 2 | - | Jacket | - | |
CombatFatigues | 3 | - | Coat | - | |
CombatVest | 4 | - | Unconcealable | - | |
CombatArmor | 5 | -1 | Unconcealable | - | Add-on to combat fatigues |
Military Armor | Protection | Reflex Penalty | Conceal | Cost | Notes |
CeramicBreastplate | 5 | - | Coat | 1 | |
CeramicArmor | 6 | -1 | Coat | 1 | |
CeramicFullsuit | 7 | -1 | Unconcealable | 1 | |
ArmoredExoskeleton | 8 | -2 | Unconcealable | 1 | |
Power Armor | Protection | Reflex Penalty | Conceal | Cost | Notes |
ScoutArmor | 6 | - | Unconcealable | 2 | Power Armor |
FieldArmor | 8 | -1 | Unconcealable | 2 | Power Armor |
CombatHardsuit | 10 | -2 | Unconcealable | 2 | Power Armor |
AssaultHardsuit | 12 | -3 | Unconcealable | 2 | Power Armor |
Armor at this tech level generally has an item schtick cost.