T3

Items / Fusion

This age has been just about to begin since 1985 or so. Concpiracy theorists caim it has long since started, only this fact is kept secret from most of us.

Technology

As many people suspect, Fusion power exists and is more feasible than it let on - but this fact is kept secret by the governing elite.

The fusion era is in the near future, the golden age that was promised us but that has not really materialized yet. It begins with the computer revolution, which in turns bring great advances in almost every field - from genetic engineering to robotics and the possibility of eliminationg humans from production.

The equipment of this era becomes smart and integrated, capable of interacting with the information network all around. It is also capable of tracing our every movement of every person in a dictatorship more severe than ever before. When those in power no longer need humans to fulfill their needs, people can be seen as a liability.

This is the technology level of most Hard SF and Cyberpunk genres.

Gadgets

Guns


Fusion Guns
Type Damage Concealment Ammo Reload Notes
HoldoutCaseless 10 Pocket 16 1 ShortRange
SubsonicPistol 11 Jacket 10 1 Silent
CaselessPistol 11 Jacket 50 1
CaselessRifle 13 Trenchcoat 100 3 LongRange
CaselessStubber 15 Trenchcoat 50 3 ShortRange
FlameProjector 12 Trenchcoat 100 5 Blast: Fire, NoCover, ShortRange
AerofoilGrenade 12 Jacket 1 1 Area, Blast: Fire, ShortRange
SniperCannon 16 Support 20 3 LongRange

ElectroGuns

Damage

Conceal

Ammo

Reload

Notes
Electro Pistol 12 Jacket 30 1 Blast: Lightning, Shock
Electro Carbine 14 Trenchcoat 25 3 Blast: Lightning, Shock
Electro Rifle 15 Unconcealable 20 3 Blast: Lightning, LongRange, Shock
Electro Cannon 17 Support 10 5 Blast: Lightning, LongRange, Shock

GyroJet

Damage

Concealment

Ammo

Reload

Notes
Gyrojet Cigarette 12 Negligible 1 1 ShortRange, Slick
Gyrojet Holdout 12 Pocket 3 1 ShortRange
Gyrojet Pistol 12 Jacket 10 1
Gyrojet Carbine 12 Trenchcoat 20 3 LongRange
Gyrojet Stubber 16 Trenchcoat 10 3 ShortRange
Gyrojet Rifle 14 Unconcealable 20 3 LongRange

Lasers

Damage

Concealment

Ammo

Reload

Notes
Holdout Laser 10 Pocket 15 1 ShortRange
Laser Pistol 12 Jacket 30 1
Laser Carbine 13 Trenchcoat 25 3 LongRange
Laser Stubber 15 Trenchcoat 15 3 ShortRange
Laser Rifle 15 Unconcealable 20 3 LongRange
Laser Minigun 15 Support 75 5 Auto, LongRange
Laser Cannon 17 Support 15 5 LongRange

Needlers

Damage

Concealment

Ammo

Reload

Notes
Espionage Needler 5 Negligible 1 1 Poisoned, Silent, ShortRange
Needle Holdout 7 Pocket 20 1 Poisoned, Silent, ShortRange
Needle Pistol 7 Jacket 100 1 Poisoned, Silent
Needle Carbine 8 Trenchcoat 100 3 Poisoned, Silent

RailGuns

Damage

Concealment

Ammo

Reload

Notes
Railgun Pistol 11 Jacket 200 1
Railgun Carbine 12 Trenchcoat 200 3 LongRange
Railgun Rifle 14 Unconcealable 300 3 LongRange
Rail Cannon 16 Support 150 5 LongRange
All of the above are available in automatic variants at the cost of an Items schtick.

Melee


Fusion Weapons
Fusion Weapons Hands Conceal Damage Maneuvers
Karatand 1 Pocket +3 Disarm, Parry
Afflox 1 Coat +4 Bash, Deceptive, Entangle, GreatBlow, Reach
Charge Mace 1 Jacket +7 Charge, GreatBlow Parry
Multi Rod As a Club or Quarterstaff
Multi Sword As a Short Sword, Longsword, or Great Sword
Power Fist 1 N/A +6 Bash, Beak, Clinch, Entangle, Precision
Storm Hammer 1 Coat +8 Charge, Beak, GreatBlow
Modifications: Modifications cost an Items schtick each
Keen Edge - - - Add Precision
Vibro Blade - - - Add Elemental (Sonic)

Armor

Civilian Armor Protection Reflex Penalty Conceal Cost Notes
LinedFashion 2 - Pocket, Slick 1 Dress, tuxedo, catsuit
LinedClothing 3 - Jacket, Slick 1 Dinner jacket, day clothes
LinedCoat 4 - Coat, Slick 1 Heavy-duty clothing
ArmorVest 2 - Jacket -
CombatFatigues 3 - Coat -
CombatVest 4 - Unconcealable -
CombatArmor 5 -1 Unconcealable - Add-on to combat fatigues
Military Armor Protection Reflex Penalty Conceal Cost Notes
CeramicBreastplate 5 - Coat 1
CeramicArmor 6 -1 Coat 1
CeramicFullsuit 7 -1 Unconcealable 1
ArmoredExoskeleton 8 -2 Unconcealable 1
Power Armor Protection Reflex Penalty Conceal Cost Notes
ScoutArmor 6 - Unconcealable 2 Power Armor
FieldArmor 8 -1 Unconcealable 2 Power Armor
CombatHardsuit 10 -2 Unconcealable 2 Power Armor
AssaultHardsuit 12 -3 Unconcealable 2 Power Armor

Armor at this tech level generally has an item schtick cost.