T3

Items / Clockwork

The age of early gunpowder and sophisticated mechanics, circa 1350 to 1830.

Technology

Metalworking has made great strides, allowing for tensile steel. Weapons and armor can now be worked into large plates suitable for plate armor or thin, flexible blades. Gun barrels become possible and gunpowder comes into general use, though guns are still slow-loading. Metal springs can store mechanical power and metal cogs allow sophisticated devices.

The archetypical clockwork culture is France of the Three Musketeers, in the early 17:th century. It covers roughly the period from 1350 to 1830.

Gadgets

Guns


Clockwork Guns
Type Damage Concealment Ammo Reload Notes
SnuffGun 8 Pocket 1 5 ShortRange
DuelingPistol 9 Pocket 1 5 -
WheelockPistol 10 Jacket 2 5 -
ThrownBomb 10 Jacket 1 5 Area, ShortRange
CavalryPistol 11 Trenchcoat 1 5 ShortRange
RifledMusket 11 Unconcealable 1 5 LongRange
Musket 12 Unconcealable 1 5 -
Arqebus 14 Support 1 5 -

Melee


Clockwork Weapons
Clockwork Weapons Hands Conceal Damage Maneuvers
Halberd 2 Unconcealable +4 SecondStrike (butt), Disarm, GreatBlow, Parry
Katana 1 Trenchcoat +4 Charge, Draw, GreatBlow
Longsword 1 Trenchcoat +4 Charge, Impale, Riposte
Man Catcher 2 Unconcealable +1 Entangle, Reach
Naginata 2 Unconcealable +4 SecondStrike (butt), GreatBlow, Reach, Sweep
No Dachi 2 Unconcealable +5 Charge, GreatBlow, Sweep
Saber 1 Trenchcoat +4 Charge, Riposte, Sweep
Smallsword 1 Jacket +3 Impale, Parry, Riposte
Swordbreaker offhand Jacket +3 Disarm, Lock
Wakisashi 1 Jacket +3 Charge, Clinch, Draw
Zweihander 2 Unconcealable +5 Disarm, GreatBlow, Parry

Armor

Armor Protection Reflex Penalty Date Conceal
Brigantine 2 - 1400 Trenchcoat
Cuirass 3 -1 1450 Trenchcoat
HalfPlate 4 -2 1450 Trenchcoat
FullPlate 5 -2 1400 Unconcealable