Basic protective wear governed by Armor.
Ancient
Armor | Protection | Reflex Penalty | Date | Conceal |
---|---|---|---|---|
PaddedJacket | 1 | -1 | - | Trenchcoat, Slick |
PaddedCoveralls | 2 | -1 | - | Unconcealable |
StuddedArmor | 3 | -2 | - | Unconcealable |
HardenedCuirass | 2 | -1 | 2000 BC | Trenchcoat |
BronzeCuirass | 3 | -2 | 700 BC | Trenchcoat |
BronzeFullArmor | 4 | -3 | 600 BC | Unconcealable |
Blacksmith
Armor | Protection | Reflex Penalty | Date | Conceal |
---|---|---|---|---|
SilkArmor | 1 | - | - | Jacket |
ChainShirt | 2 | -1 | 200 AD | Jacket |
PieceMetalArmor | 3 | -1 | 400 BC | Unconcealable |
ChainHauberk | 3 | -1 | 800 AD | Unconcealable |
FullChain | 4 | -2 | 1100 AD | Unconcealable |
PlateOverChain | 5 | -3 | 1300 AD | Unconcealable |
Clockwork
Armor | Protection | Reflex Penalty | Date | Conceal |
---|---|---|---|---|
Brigantine | 2 | - | 1400 | Trenchcoat |
Cuirass | 3 | -1 | 1450 | Trenchcoat |
HalfPlate | 4 | -2 | 1450 | Trenchcoat |
FullPlate | 5 | -2 | 1400 | Unconcealable |
Steam
Armor | Protection | Reflex Penalty | Date | Conceal |
---|---|---|---|---|
ProtectiveSportswear | 2 | - | 1850 | Unconcealable |
Combustion
Armor | Protection | Reflex Penalty | Date | Conceal |
---|---|---|---|---|
FlakJacket | 4 | -2 | 1940 | Unconcealable |
BombDisposalSuit | 6 | -3 | 1960 | Unconcealable |
Nuclear
Armor | Protection | Reflex Penalty | Date | Conceal |
---|---|---|---|---|
UndercoverVest | 2 | - | 1980 | Jacket |
BulletproofVest | 4 | -1 | 1970 | Trenchcoat |
LayeredVest | 6 | -2 | 1985 | Unconcealable |
Fusion
Civilian Armor | Protection | Reflex Penalty | Conceal | Cost | Notes |
---|---|---|---|---|---|
LinedFashion | 2 | - | Pocket, Slick | 1 | Dress, tuxedo, catsuit |
LinedClothing | 3 | - | Jacket, Slick | 1 | Dinner jacket, day clothes |
LinedCoat | 4 | - | Coat, Slick | 1 | Heavy-duty clothing |
ArmorVest | 2 | - | Jacket | - | |
CombatFatigues | 3 | - | Coat | - | |
CombatVest | 4 | - | Unconcealable | - | |
CombatArmor | 5 | -1 | Unconcealable | - | Add-on to combat fatigues |
Military Armor | Protection | Reflex Penalty | Conceal | Cost | Notes |
CeramicBreastplate | 5 | - | Coat | 1 | |
CeramicArmor | 6 | -1 | Coat | 1 | |
CeramicFullsuit | 7 | -1 | Unconcealable | 1 | |
ArmoredExoskeleton | 8 | -2 | Unconcealable | 1 | |
Power Armor | Protection | Reflex Penalty | Conceal | Cost | Notes |
ScoutArmor | 6 | - | Unconcealable | 2 | Power Armor |
FieldArmor | 8 | -1 | Unconcealable | 2 | Power Armor |
CombatHardsuit | 10 | -2 | Unconcealable | 2 | Power Armor |
AssaultHardsuit | 12 | -3 | Unconcealable | 2 | Power Armor |
Armor at this tech level generally has an item schtick cost.
Hyperspace
Armor | Protection | Reflex Penalty | Conceal | Cost | Notes |
---|---|---|---|---|---|
EnergyHalo | 12 | - | 2 | ||
EnergyScreen | 6 | - | Negligible | 2 | |
PowerHalo | 8 | - | 2 | ||
PowerScreen | 4 | - | Negligible | 2 |
Magical
Armor | Protection | Reflex Penalty | Conceal | Cost | Notes |
---|---|---|---|---|---|
ForceArmor | 1 | - | Negligible | 1 |
Regular armor can be enchanted, either adding a point of protection or reducing reflex penalty by one for each Items schtick. Unlike a mundane Custom Armor, you can add more than one schticks worth of additional damage this way.