T3

Fu / Paths / Sheltering Storm

<Fu/Paths/MysticShell Inheritance: no such section>

Inner Strength

Fu: 2, Shot: 0

You can use your MartialArts action value instead of your normal attributes when resisting the effects of Sorcery. This applies to any attribute, but Toughness and Willpower are the most common.

This is a combat stance, and is activated at the start of a Sequence, just after initiative is rolled. You can enter a stance as an action during a Sequence, but you can only do so when your shot is coming up. Stances stay in effect for one Sequence. Several stances can be combined. You can enter a stance in response to someone else's stance, so it may take a few moments for everyone to decide upon stances. You should describe how you dramatically shift into your stance, especially if you combine several stances.

Eye of the Storm

Fu: 2 Shot: 3

Neutralize the lingering effects of any single Sorcery spell cast against you. Does not reduce Wound Points caused by Blast up to that point but halts any further damage from occurring once the spell is neutralized. It does remove all Drain, Paralysis or Hindrance points. You can use Eye of the Storm even if mind controlled or otherwise unable to act rationally. Does not negate permanent magical effects. See the Sorcery rules, particularly the Permanency and Remove Curse effects of Metamagic and Fertility.

The Storm Reverses

Fu: 3, Shot: 0

You can bounce a Sorcery spell that just missed you, sending it against a new target, using your Martial Arts as the Action Value. All factors of the spell (area, damage, et.al.) remain the same.

If you wish to reverese an area spell, you must first volunteer to be the primary target. If you reflect it, the entire area is bounced.

Tornado of Shelter

Fu: 7, Shot: 0

This is a combat stance, and is activated at the start of a Sequence, just after initiative is rolled. You can enter a stance as an action during a Sequence, but you can only do so when your shot is coming up. Stances stay in effect for one Sequence. Several stances can be combined. You can enter a stance in response to someone else's stance, so it may take a few moments for everyone to decide upon stances. You should describe how you dramatically shift into your stance, especially if you combine several stances.

You are immune to direct effects of Sorcery spells for this Sequence.