T3

Fu / Paths / Shadow Companion

Friend of Darkness

Fu: 1, Shot: 0

This is a combat stance, and is activated at the start of a Sequence, just after initiative is rolled. You can enter a stance as an action during a Sequence, but you can only do so when your shot is coming up. Stances stay in effect for one Sequence. Several stances can be combined. You can enter a stance in response to someone else's stance, so it may take a few moments for everyone to decide upon stances. You should describe how you dramatically shift into your stance, especially if you combine several stances.

You can sense targets and the outlines of objects normally in the absence of light; in darkness, mist, magical darkness or even through thin barriers or when blindfolded. This perception reaches a number of meters equal to your MartialArts Action Value. You get no Action Value penalties or Impairment for impaired vision; effect lasts until end of Sequence.

Dark's Soft Whisper

Fu: 4, Shot: 3

An otherwise normal Martial Arts attack you make is completely silent; no one can hear any sounds you or your opponent(s) make during the Sequence that it occurs. If the attack misses, it is still silent, but your opponent is not silenced.

Gathering the Darkness

Fu: X, Shot: 0

This is a combat stance, and is activated at the start of a Sequence, just after initiative is rolled. You can enter a stance as an action during a Sequence, but you can only do so when your shot is coming up. Stances stay in effect for one Sequence. Several stances can be combined. You can enter a stance in response to someone else's stance, so it may take a few moments for everyone to decide upon stances. You should describe how you dramatically shift into your stance, especially if you combine several stances.

Draw the darkness and shadows in the area towards you like a protective cloak. Perception checks to detect your presence suffer a -X Difficulty Modifier as long as you are not discovered and stay in dark areas. This helps you when you are sneaking, but a fumble is still a fumble.

Strike from Darkness

Fu: 4, Shot: 3

Make a Martial Arts attack on an opponent who is unaware of your presence or intent to attack. If you are successful, damage you do is not reduced by opponent's Toughness.

Shelter of Darkness

Fu: 7, Shot: 0

When you successfully hit a wall, object or opponent with a Martial Arts check, you may elect to use this power, in addition to the normal effect of the strike. An area with your target as its center is plunged into absolute darkness until the end of the Sequence. The area has a diameter in meters equal to your attack Outcome or the target's Chi, whichever is lower.

All combatants who are not somehow immune to the effects of darkness suffer two points of impairment and a further -2 Action Value penalty on any action made within, from, or into that area of darkness.

The shot cost of Shelter of Darkness does not include the shot cost of the attack itself.