T3

Fu / Paths / Passive Wings

A beautiful, stylized art, but nonetheless full of power and vitality. This path is associated with dance, and is common among dancers and courtiers. It is considered feminine and overly passive in some circles.

Crane Stance

Fu: 1, Shot: 0

This is a combat stance, and is activated at the start of a Sequence, just after initiative is rolled. You can enter a stance as an action during a Sequence, but you can only do so when your shot is coming up. Stances stay in effect for one Sequence. Several stances can be combined. You can enter a stance in response to someone else's stance, so it may take a few moments for everyone to decide upon stances. You should describe how you dramatically shift into your stance, especially if you combine several stances.

Against foes who have an Perception lower than your Agility, your Dodge increases by 3. This does not stack with any other ActiveDefense.

Wing of the Crane

Fu: 2, Shot: 0

This is a combat stance, and is activated at the start of a Sequence, just after initiative is rolled. You can enter a stance as an action during a Sequence, but you can only do so when your shot is coming up. Stances stay in effect for one Sequence. Several stances can be combined. You can enter a stance in response to someone else's stance, so it may take a few moments for everyone to decide upon stances. You should describe how you dramatically shift into your stance, especially if you combine several stances.

You may substitute your Fu for your Strength when making any tests that require it, including damage determinations. The Strength gained is in your hands and feet; it is no good for tasks made with the whole body, such as carrying loads.

Beak of the Crane

Fu: 1, Shot: 3

With a successful MartialArts attack you may place an opponent in a hold that renders him immobile. The only physical action he may make while held is an Strength check with your MartialArts Action Value as the Difficulty; if he succeed, he breaks free from the hold. If you do any physical action other than passively dodge, he also breaks free of the hold. If you voluntarily release your victim in order to attack him, his Dodge against that first attack is equal to his Agility.

Physical actions includes all MartialArts and Guns stunts and most Sorcery, Powers stunts. Social interactions are still possible, but a held target is at a natural disadvantage that gives them a -5 penalty.

Internal powers of body control (such as Enhancement may be used to substitute for Strength when trying to escape.

Talon of the Crane

Fu: 3, Shot: 3

This is identical in effect to Beak of the Crane, above, except that every time the opponent makes the Strength check or tries to take any other action he suffers 5 Wound Points