T3

Fu / Paths / Empty Bottle

You have mastered the esotheric art of fighting drunkenly. This makes your movements very distracting and hard to anticipate. You need not actually be drunk to use this path, but it certainly helps.

This path is often considered frivolous, and practitioners may be derided as drunks or wastrels, but in battle it can be very potent.

You need to consume alcohol to use this path; if you are out of drink you are out of luck.

Drink Like the Devil

Fu: 0, Shot: 1

You are a master of the ancient and esoteric art of speed-drinking. Each time you drink like the devil, you recover 3 Fu points. Using this more times than you Constitution per day gives you a 1-point impairment to all actions.

Drunken Fist

Fu: X, Shot: 3

Strike an opponent, subtracting X (an amount of Fu you elect to spend) from his Dodge Action Value for your Martial Arts check - but not to a value less than the target's Agility.

Wily Stupor

Fu: X, Shot: 1

Add 2X (twice the amount of Fu you elect to spend) to your Toughness when a successful attack is made against you. Using Wily Stupor is a defensive action.

Aberrant Spasm

Fu: 3, Shot: 1

Duck and weave unpredictably in combat as a defensive action. After your opponent's attack, make a Martial Arts check of your own and select any character within 3 meters as the possible target of his attack. Your Difficulty is your opponent's Action Result or the new target's Dodge value, whichever is higher. On a success, the new target suffers Damage equal to your Outcome plus the damage rating of your opponent's weapon, while you escape unharmed.

Drunken Dragon

Fu: X Shot: 3

Take a good swig of liqour and spray flaming alcohol for Fu +2 for fire damage. This is an Area Attack with a diameter of X meters, right in front of you.