T3

Fu / Paths / Celestial Champion

This is the path of the lone man fighting against many. In it's more advanced forms, it is the path of the champion fighting the supernatural. It is associated with the sun and heroics, but can be used for either good or evil.

Impervious as the Sun

Fu: 3, Shot 1

Make an Active Defense, with the usual +3 Dodge bonus. In addition, those that fail to strike you in close combat during this shot lose three additional shots from their shot counters.

Light Touch

Fu: 2, Shot: 3

Make a normal Martial Arts attack. Regardless of your target's defenses or your Strength, this attack does a number of WoundPoints equal to the attack Outcome.

Center of the Universe

Fu: 3, Shot: 0

All enemies whose Charisma is lower than yours and who are able to choose you as his target must do so for the rest of this Sequence (or until you are no longer a possible target), or refrain from attacking altogether. The effect is negated if somebody else attacks or interferes with them, or if you go down.

This is a combat stance, and is activated at the start of a Sequence, just after initiative is rolled. You can enter a stance as an action during a Sequence, but you can only do so when your shot is coming up. Stances stay in effect for one Sequence. Several stances can be combined. You can enter a stance in response to someone else's stance, so it may take a few moments for everyone to decide upon stances. You should describe how you dramatically shift into your stance, especially if you combine several stances.

Banish Darkness

Fu: 4, Shot: 3

This move is also known as the Buddha's Palm. Make a MartialArts attack that no Schticks can be used to defend against. SupernaturalCreature cannot use special invulnerabilities or even Toughness to resist damage from this attack, allways taking the full damage.