T3

Cyber / Schticks / Enhanced Attributes

Your attributes have been cybernetically enhanced. Depending on the sophistication of your cybernetic culture, this can be applied to different types of attributes; enhancements start on Body and progress to Reflexes and finally to Mind. Only if you have Chi Wires can it be applied to Chi, and few cybernetic cultures can do that. Each sub-attribute so enhanced is a separate set of schticks; there are three different enhancements for Constitution, Strength and Toughness, for example.

For each point of Enhanced Attribute, your attribute rating is increased by one while it is running. This can exceed any normal attribute maxima.

You can turn your enhanced attributes on and off as a 1-shot action. This might be desireable in order to conceal themm to seem more normal, or for other story rerasons, but there are generally no drawbacks to enhanced attributes. Normally the enhancements only fail under extreme circumstances, just like other cyberware.

Cyberware that can be taken several times become slightly more bulky for each pick you take. As you load up on metal, you become more inhuman, and at very high levels deployed cyberware will change your basic form. Eight picks is the usual maximum for cyberware.

Picks Signature when turned on Signature when turned off
1 Slick Slick
2 Visible to sensors Slick
3-4 Visible at close range Visible to sensors
5-6 Visible at range Visible at close range
7-8 Visible at range Visible at range

Skin Graft helps you to conceal your cyberware visually, while Mask helps you disguise its sensor signature.