T3

Cyber / Schticks / Balance Wires

Cybernetic enhancements for the inner ear and enhanced neural receptors for spatial awareness give you the ability to roll with the hardest of punches and dance on razor wires. You get a +1 bonus to Dodge when you make an active defense with your first pick of Balance Wires. With your second pick you get a +1 bonus to MartialArts and Dodge when you make a non-attack Stunts. For every two schticks beyond these levels, the bonus increases by +1

Cyberware that can be taken several times become slightly more bulky for each pick you take. As you load up on metal, you become more inhuman, and at very high levels deployed cyberware will change your basic form. Eight picks is the usual maximum for cyberware.

Picks Signature when turned on Signature when turned off
1 Slick Slick
2 Visible to sensors Slick
3-4 Visible at close range Visible to sensors
5-6 Visible at range Visible at close range
7-8 Visible at range Visible at range

Skin Graft helps you to conceal your cyberware visually, while Mask helps you disguise its sensor signature.

Balance Wires Summary Table

Schtick Picks Active Dodge Bonus Stunt Bonus Noticeability
1 +1 - Unnoticeable
2 +1 +1 Unnoticeble
3 +2 +1 Detectable by sensors
4 +2 +2 Detectable by sensors
5 +3 +2 Visible at close range
6 +3 +3 Visible at close range
7 +4 +3 Obvious
8 +4 +4 Obvious